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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    I hate it, I would want it gone.
    (0)

  2. #2
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I like it the way it is, however, I don't like that I'm limited to changing my points around only after what...is it 24 hours? an hour?

    Basically it's fine, I like to have some vitality/dexterity when I play Conjurer. But I don't know, for instance, if I'll need to play con one night, or if I want to play pug in the afternoon. My stats are all geared towards Alchemy and Conjury.

    One solution I thought to having was have 3 open sets for point allotment, that way the game isn't too OP, and those who wish to play a strong mage or melee class don't have to sacrifice for the other, or make another character. I know an issue with this is everyone just shoving all their points into one stat which isn't good.

    So I do wish we could change them around more frequently. Maybe every half hour or something.
    Also, the stats for elements should be separate from the stats for phys/mag. I hate redoing EVERYTHING. I can never completely remember where I put those points.


    Edit: I don't think it should be removed from the game all together. For one if offers each class a choice. If you think this is restrictive, then to have a cookie cutter class is even more so. I think I understand what someone was saying though, to have it per class.
    With locked in stats, you're looking forward to forcing armor/weapon choices on classes just like XI. Having them compensate for what they lack.


    Another way you could do it would be to split the points up in a way that you create your own base stats (Minus a job) and have a smaller percentage go towards each class how you like it.
    (0)
    Last edited by Oscillate_Wildly; 04-29-2011 at 09:45 AM.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    point alotment is a time-consuming piece of crap. The concept makes sense but the implementation makes me want to kill myself.
    (0)

  4. #4
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    or we can have point allotment per Discipline....so total 4 allocation set
    (1)
    Aion Zwei - Masamune

  5. #5
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Oh! Yes! This, please. That's a much better idea.
    (0)

  6. #6
    Player
    Joe_Cool's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Jojo Cool
    World
    Hyperion
    Main Class
    Conjurer Lv 15
    Quote Originally Posted by Aion View Post
    or we can have point allotment per Discipline....so total 4 allocation set
    What about the people that like to set magic spells on their DD? Like me.
    (0)

  7. #7
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Joe_Cool View Post
    What about the people that like to set magic spells on their DD? Like me.
    you cant have everything you know....maybe you can sacrifice some VIT for INT?
    (0)
    Aion Zwei - Masamune

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Also point in balanced stats is to change classes on the fly w/o worrying about gear or stats. Kinda feel bad not every really likes the system. I think its neat.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    53
    I don't use mage/conj classes so I wish I could take those points for FIRE/WATER/ETC. and move them over to my MAR/GLD/PUG class or BLKSMTH/ARMR class and level up faster.
    (0)
    "Not gone, merely marching far away."

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    768
    Don't like it. Doesn't suit a system where you can change classes at will.
    (0)

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