
Originally Posted by
Vexray
Also, To be more direct. Basically what your trying to tell me, is a Multi-Billion Dollar company like SE (1.7b networth 2012) Has servers in place for a multi-million dollar game, that can not handle 250k simaltaneous login prefix's at the same time? Im a network engineer for myself, and the very unlikely fact that they are running servers that must be either ancient, or horribly undergeared in a MMO standpoint, are the very ideas they had invested in for a game with the drawing this has had. Even server stations built 10 years ago have the capabliilty of running MULTIPLE instances of several multiple thousands of instances on a login server system. The very statement that "having a larger login queue will cause server instability" just tells me that they need a serious sitdown with thier Hosting company they go through wether or not its through inhouse or contracted. There are countless games out there who have a much larger stream rate off a much smaller network and far more outdated gear than that of wich SE has their hands on and are able to implement queue and login systems that can safely and simaltaneously induce more than 40k players with little to no loss on the server bandwith. Its a very simple process, Just let me make it very clear that yoshida specified "Possibility of stability issues" and he did NOT come out and say "it will crash the game" specifically, He just simply stated he did not want to take a single drop of chance to affect the currently playing individuals.
You gotta realize that The way the game is set up they have a duty finder system composed of 2 servers, roughly 50-55 game servers, a update/patch server, a client server, and a login server, all designed to run in tandem and they are also run off of several networks. Wether or not they are RF/Fiber networks or OC2 tandem networks its still a very very large amount of bandwith at their hands. After all, the general availablility for internet speeds has skyrocketed up in the last 5 years from standardized 1mbps to now a commercial 1gig up/1gig down to residential alone. On bandwith even hat a quarter of that speed is enough to provide 95% of our entire gaming population a constant login stream including playtime. So it is highly highly unlikely that the issue resides in their hardware and bandwith congestion. IF it was the case then they are in severe need of major overhauls to their entire system, not just a basic upgrade to add more servers. were talking 380k member simaltaneous connections, Look at GW, WoW, LoTRO, League, hell even smite. None of them have the finances or equipement that SE has, yet they never had an issue with login like this, Something has been made horribly inadequet or something else is a underlying problem that they arent discussing.