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  1. #1
    Player
    Doctor-'s Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    206
    Character
    The Doctor
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    The Stone Vigil: WOW SE that last boss was quite challenging and a good way to introduce mid transitioning into late game I like this dungeon.

    Darkhold: not enough information

    The Aurum Vale: The final boss is intensive as WHM - if I had the suggestions I place it would be just at the right scaling for the difficulty and the give or take gear players have at this point.

    The Wanderer’s Palace: Crafting drop rate of items needs to be adjusted, overall well done on the balancing.

    Amdapor Keep: *Sigh* - please do further testing on this dungeon …… the gear you need for it and the gear that is currently been farm to do it just make no sense the difficulty is set quite hard - 4 out of 5 times grouping from duty finder you will lose - get a BLM and you are more than likely going to wipe.

    Castrum Merdianum: WOW - AWE INSPIRING - AMAZING - 5 STARS!

    The Praetorium: 5 stars amazing!

    Guldhests: Increase EXP values on the higher level ones after the first time bonus is complete 35-40.

    The Bowl of Embers (Hard): just the right difficulty

    Garuda (Hard): medium difficulty

    Titan (Hard): don’t bring a BLM…….. that is all I am saying

    Coil of Bahamut: hmm ----------------- I have BEEF with you Square Enix I know you set the cap to 300 a week in order to keep the pace of the content so that we do not devour it but a lot of these places are quite difficult and only the elite can even beat them setting the mythology cap at 300 per week is just plain out bad choice. It is no wonder there was a statement been said this dungeon will not get beaten in a month it is because most of our gears we cannot obtain until a month has past because of that ridiculously 300 coin limitation per week. IF the player has the time to do these difficulty dungeons why limit them any further they still have to beat the content and its quite difficult to do so. Limiting them because you do not want the content to be completed before the set day of new content gets added is out right a slap in the face for us hardcore players.

    RELIC
    ----------

    - I love the difficulty of obtaining the base, the Dhorme Chimera has several issues that need to be fixed but overall its quite difficult.

    - Relic +1 while difficult it is not possible to obtain unless you get x3 300 points worth of an item with the cap been 300 per week which again irritates me to a whole new level.
    (0)

  2. #2
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Doctor- View Post
    IF the player has the time to do these difficulty dungeons why limit them any further they still have to beat the content and its quite difficult to do so. Limiting them because you do not want the content to be completed before the set day of new content gets added is out right a slap in the face for us hardcore players.
    Weekly currency caps are put into place so you can reach the cap and then do other things with your time. If you give players the ability to grind endlessly for tokens, they will, because nobody wants to be left behind or feel like they're slacking off and letting the rest of their Free Company down.

    Weekly caps allow everyone to hit their cap for the week and then do other things in the game without feeling like they're slacking or wasting time that they could be spending grinding more tokens.
    (0)

  3. #3
    Player
    MudMonster's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Mud Ulunn
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    What day of the week does the weekly cap reset?
    (0)