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  1. #91
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Renta, your only measuring time saved, in a game which is by design to pass time.
    the key is to be entertained, so for you MW is not entertaining, the buying and selling process is not entertaining, so youd rather it be instant and almost non existant.

    That is not the case for everyone.

    by your argument, what you view as an objective one, which takes more time anima? or chocobo? does this mean anima and or teleporting is an inherently better travel system for a game? I dont think you would claim that.

    Heres the thing, MW as more and more updates occur, and expansions, etc can get more and more entertaining. Better fancier wards, the best wards having special npcs, Improved search features, quests that improve your retainers selling ability. Advertisements, wards methods of contacting crafters, etc.

    The type of AH you want basically is a very convienent database with items, that you click instantly and get the item, it has no potential as a game mechanic to increase entertainment, and if it has no real downsides, will destroy other systems which could actually make the game more entertaining.

    Far as buying on impulse, it happens a lot of the time, when you know what your buying, and have an idea what it costs, if you see an item at a price you deem worth it, your probably just going to buy it. Not everyone is a penny pincher, Otherwise nobody would pay for the convience of an AH, when all it does is save you time (like buying without searching saves you time)
    (0)

  2. #92
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    The main problem here, is you set your criteria to "is it convenient" then judge based on that criteria.
    Well, call me crazy, but "is it convenient" is a pretty good measure of quality.

    Quote Originally Posted by Physic View Post
    Convenience is not the sole aspect of making a game entertaining, different people are entertained by different things.
    I'm not sure if that's what you really mean, but it sounds like you're implying that some people derive entertainment from inconvenience. For most people, inconvenience isn't fun.

    This is why "convenience stores" like Seven-Eleven are so popular, and the guy who invented the "inconvenience store" is now bankrupt.

    Quote Originally Posted by Physic View Post
    You want selling and buying items to be a very small very simple part of the game, its in the way of what you want to do so you want it to be short.
    No, I didn't say I want economic activity to be "very small and very simple". I want buying and selling to be deep, complex, and heavily rewarding for those who choose to participate in it. What I did say, was that I want the act of buying and selling to be fast and convenient.

    That way, I can spend more time doing the actual buying and selling, rather than spending a lot of my time walking, waiting, loading, and searching.

    Quote Originally Posted by Physic View Post
    Some people want to set up and maintain shops, they want to run around instead of standing at counter, They want to search for deals, see what people are offering.
    Sure some people want to run around, but not most people. You can search for deals from the item search menu.

    Quote Originally Posted by Physic View Post
    So by making this super shop, you eliminate all other forms of economy, and unfortunately make it much easier to manipulate the economy.
    We all aim to manipulate the economy when we participate in it. That's what we're supposed to do. If you're talking about exploiting the economy, that has more to do with the flaws in the game's fundamental mechanics rather than the buying/selling interface.

    Having more information and functionality available to the player via such a "super shop" or whatever you want to call it is not a bad thing. This is one of the reasons why they are finally merging all the different towns' auction houses in FF11.
    (2)

  3. #93
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rentahamster View Post
    This is why "convenience stores" like Seven-Eleven are so popular, and the guy who invented the "inconvenience store" is now bankrupt.
    Effin hilarious...
    (3)

  4. #94
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    Renta, your only measuring time saved, in a game which is by design to pass time.
    Pass time, not waste it.

    Quote Originally Posted by Physic View Post
    the key is to be entertained, so for you MW is not entertaining, the buying and selling process is not entertaining, so youd rather it be instant and almost non existant.

    That is not the case for everyone.
    Which is also the reason why so many people refuse to participate fully, or even at all, in the economy, and then eventually quitting.

    Quote Originally Posted by Physic View Post
    by your argument, what you view as an objective one, which takes more time anima? or chocobo? does this mean anima and or teleporting is an inherently better travel system for a game?
    The convenience of teleportation is balanced by the anima cost. You can't teleport around the world forever. Chocobos are an alternative to transportation and has its own benefits and costs. The two can coexist, just as having retainers and being able to purchase items through the search menu.

    Quote Originally Posted by Physic View Post
    The type of AH you want basically is a very convienent database with items, that you click instantly and get the item, it has no potential as a game mechanic to increase entertainment, and if it has no real downsides, will destroy other systems which could actually make the game more entertaining.
    I still want the retainers, I don't want to eliminate them. I just want an easier and more convenient path to getting the stuff I want to buy.

    As of right now, the market wards are a liability - it is one of the reasons why the game has so few people playing at the moment.
    (1)

  5. #95
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rentahamster View Post
    Well, call me crazy, but "is it convenient" is a pretty good measure of quality.

    I'm not sure if that's what you really mean, but it sounds like you're implying that some people derive entertainment from inconvenience. For most people, inconvenience isn't fun.

    This is why "convenience stores" like Seven-Eleven are so popular, and the guy who invented the "inconvenience store" is now bankrupt.
    Yea......... I'm gonna have to go with Renta on this. Plus, that last line was so funny yet so tragically true.
    (2)

  6. #96
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Well, call me crazy, but "is it convenient" is a pretty good measure of quality.



    I'm not sure if that's what you really mean, but it sounds like you're implying that some people derive entertainment from inconvenience. For most people, inconvenience isn't fun.

    This is why "convenience stores" like Seven-Eleven are so popular, and the guy who invented the "inconvenience store" is now bankrupt.



    No, I didn't say I want economic activity to be "very small and very simple". I want buying and selling to be deep, complex, and heavily rewarding for those who choose to participate in it. What I did say, was that I want the act of buying and selling to be fast and convenient.

    That way, I can spend more time doing the actual buying and selling, rather than spending a lot of my time walking, waiting, loading, and searching.



    Sure some people want to run around, but not most people. You can search for deals from the item search menu.



    We all aim to manipulate the economy when we participate in it. That's what we're supposed to do. If you're talking about exploiting the economy, that has more to do with the flaws in the game's fundamental mechanics rather than the buying/selling interface.

    Having more information and functionality available to the player via such a "super shop" or whatever you want to call it is not a bad thing. This is one of the reasons why they are finally merging all the different towns' auction houses in FF11.
    Yeah 7/11 makes a lot of money, funnily enough its not where i find the best prices at all, in fact its usually more expensive than other alternatives. It competes by being open longer, closer to home, and through marketing. What yall want AH to be is the perfect store, location is irrelevant, because your items instantly appear before you, pricing tells you every price of every competitor so your price is always the lowest. If this type of store existed, irl, all the merchants would burn it down, or move to another country. As a seller of wares its a nightmare, your prices are always going to go down, until its not worth it to even sell things anymore, only a handful of items would even be worth it to sell

    Im not against making MW better, or even having an AH but it has to have some balance for the convenience, otherwise no one can compete, and the MW may as well cease to exist. Dont get me wrong im not saying MW is perfect, but i dont measure its worth in convenience only.

    Basically im opposed to destroying the MW (wether actually erasing them or making them serve no purpose with developer created competition that no one can compete with) and having a price history,


    And really most people quit before market wards had a search options
    (0)
    Last edited by Physic; 04-29-2011 at 04:21 AM.

  7. #97
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    22
    The market wards work well when you just need one item. However, if you're looking for an entire armor set or a lot of mats, then it just becomes annoying. I would personally like to have a more traditional AH where items can be easily sold and purchased. Not displaying previous sales could be a good way to keep the economy in check. I would also like the retainer system to be changed, it takes far to long to move items around between retainers and it ends up wasting people's time; they could be out there socializing, doing leves, killing stuff, etc.
    (1)

  8. #98
    Player
    Cxplorer's Avatar
    Join Date
    Apr 2011
    Posts
    241
    Character
    Kololo Belbwadous
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I love the market wards! Since that we have a search function now,a AH would be obsolete!
    (0)

  9. #99
    Player
    Join Date
    Mar 2011
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    972
    Quote Originally Posted by Cxplorer View Post
    I love the market wards! Since that we have a search function now,a AH would be obsolete!
    Ahurrdurrrr
    (0)

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