You can feel sad for anyone you like (lol at this completely empty flamish statement), but you continue to purposedly miss the point. Those "tens of thousands of heroes" do *not* exist in each player's personal questing world. You don't have "tens of thousands" of people talking exactly with the same NPCs, doing exactly the same things, acting in exactly the same way, visiting exactly the same place. It does't make the slightest sense in a shared world, wether they are "heroes" or not.
That's why, for every traditional quest in every MMORPG out there, the "tens of thousands" you continue to bring forth as a mantra simply do *not exist* in the storytelling. They are completely inconsequential.
You don't have very clear the difference between "any" and "every". Portraying *any* character as a dullard that has absolutely no pesonality is simply bad storytelling.nope
just
you.
There's no difference at all. The storytelling in *every* traditional quest in *every* MMORPG is seen from an *exclusively* single player point of view. It exists and develops in each player's screen completely detached from everyone else's. There's no way to make the story make the slightest sense otherwise (and that's why developers never even waste resources trying).Single player storytelling in an MMO environment. How hard is it to understand the difference?
Take any traditional quest in any MMORPG and you could easily transition it to a single player RPG without making any change. The same goes from the other way around. The distinction you're trying to make to prove a rather false point simply does not exist.
Mind you, it's much more fun and involving to be mr. Hero #12548. tha to be mr. Passerby random dullard #12549.