Really? MP regen is fine, I think your forgetting that you need to be in passive, and not engaged by an enemy.
Really? MP regen is fine, I think your forgetting that you need to be in passive, and not engaged by an enemy.
There is nothing wrong with the MP Regen. Most lowbies won't understand the need for this until the have played a higher rank mage in a fast paced SP session. Die enough times or have to wait for MP replenishing abilities to cooldown when you start running low and then you will understand that 50% restore and a cheap Siphon MP isn't going to make much difference.
Spiritbind: yeah I know you will comment on this one too. Go ahead and spiritbind when your doing quick kills on mobs that damage your tank ALOT per hit. We will see how good your non-MP Regen hating self deals with that situation
No it isn't a matter of not being able to "play the class correctly". It is a matter of the OP not understanding what he is talking about.
EDIT: Radiance and Damnation are good only at low levels. The REALLY are sorry mp replenishing options past mid ranks. This is yet another proof that the OP has no idea what he is talking about.
Last edited by AreeyaJaidee; 03-09-2011 at 11:02 AM. Reason: additional info
Living life one day at a time~!
Mending the past with the joys of today!
Hahaha oh yes. I just don't know what I'm talking about, Areeya. Guess we're all too lowbie to debate with someone like you, eh? How about this:
You don't know what you're talking about because you're up your own ___. See what I did thar? Yeah... Ad Hominem ftl.
No reason to contest itYou just don't know what you're talking about ____
The fact that you made a thread about this shows that you don't know what you are talking about. This is a classic Troll topic. You know that if people can regen HP then regen'ing MP is no difference.
Sad to see the official forums houses such filth.
Last edited by AreeyaJaidee; 03-09-2011 at 11:47 AM. Reason: more input
Living life one day at a time~!
Mending the past with the joys of today!
Personally i was mad at first when they added. They were making DoM easier then it already is by adding this. I loved being able to control mp. However after playing it a bit I found it really did not effect much. Then my opinion changed during a NM run where I could disengage during combat and while my party was fighting get my MP back. The concept of mp regeneration itself is fine, but if your party is engaged with a enemy you should not be able to regenerate mp whether your in combat or not.
It is not the quantity of friends you have that determines your worth, its the quality of friends that does.
The problem with MP is the spell and skills from pre-MP regen are not in balance.
We have all these MP generating skills on top of mp regen, and also the possibility of food/eithers/etc. It's sickening. Oh and free AoEs and movements.
It's a nuk-a-thon..why bother giving mages all these combat skills now?
The fact that DoM in FF14 aren't "mages" but "mage fighters" It's completely out of wack
I can agree with this but currently i find it as a new way to implement the resting feature from xi while keeping the game fast pace and on the move instead of camping also like in xi.Personally i was mad at first when they added. They were making DoM easier then it already is by adding this. I loved being able to control mp. However after playing it a bit I found it really did not effect much. Then my opinion changed during a NM run where I could disengage during combat and while my party was fighting get my MP back. The concept of mp regeneration itself is fine, but if your party is engaged with a enemy you should not be able to regenerate mp whether your in combat or not.
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I agree that the mp regen is too much assistance and mp has become depreciated. I don't even siphon or spiritbind any more. I just cure the tank to full, stoneskin them, then hit f. Bang 300 mp before I need another action. It has taken mp conservation at great buffalo from being mildly challenging to simple. Buffalo goes down, hit f, get 400 mp.
For nuking cons you can chain nuke without the mp regen anyway. Now you can just be lazy with your mp and still pull it off.
Where's the challenge and reward for playing well. No cure 3s when cure 1s suffice and all that. This is a mental job!
The current MP regeneration is overkill, to the point where all the spells and abilities that give MP are pointless and useless. I mean, it's nice and all, but it's excessive. All it takes is a few seconds of being disengaged and bam you're ready to fight again. MP management went from a slight challenge to being completely unnecessary.
From what I have been reading its not the regen itself but the low cost of spells maybe? It could also be some mp regaining moves should be lessened. Either way there is some balancing issue.
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