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  1. #41
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    10
    Really? MP regen is fine, I think your forgetting that you need to be in passive, and not engaged by an enemy.
    (0)

  2. #42
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    There is nothing wrong with the MP Regen. Most lowbies won't understand the need for this until the have played a higher rank mage in a fast paced SP session. Die enough times or have to wait for MP replenishing abilities to cooldown when you start running low and then you will understand that 50% restore and a cheap Siphon MP isn't going to make much difference.

    Spiritbind: yeah I know you will comment on this one too. Go ahead and spiritbind when your doing quick kills on mobs that damage your tank ALOT per hit. We will see how good your non-MP Regen hating self deals with that situation

    No it isn't a matter of not being able to "play the class correctly". It is a matter of the OP not understanding what he is talking about.

    EDIT: Radiance and Damnation are good only at low levels. The REALLY are sorry mp replenishing options past mid ranks. This is yet another proof that the OP has no idea what he is talking about.
    (0)
    Last edited by AreeyaJaidee; 03-09-2011 at 11:02 AM. Reason: additional info
    Living life one day at a time~!
    Mending the past with the joys of today!

  3. #43
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Hahaha oh yes. I just don't know what I'm talking about, Areeya. Guess we're all too lowbie to debate with someone like you, eh? How about this:
    You don't know what you're talking about because you're up your own ___. See what I did thar? Yeah... Ad Hominem ftl.
    (0)

  4. #44
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    No reason to contest it You just don't know what you're talking about ____

    The fact that you made a thread about this shows that you don't know what you are talking about. This is a classic Troll topic. You know that if people can regen HP then regen'ing MP is no difference.

    Sad to see the official forums houses such filth.
    (0)
    Last edited by AreeyaJaidee; 03-09-2011 at 11:47 AM. Reason: more input
    Living life one day at a time~!
    Mending the past with the joys of today!

  5. #45
    Player
    Ranka's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Personally i was mad at first when they added. They were making DoM easier then it already is by adding this. I loved being able to control mp. However after playing it a bit I found it really did not effect much. Then my opinion changed during a NM run where I could disengage during combat and while my party was fighting get my MP back. The concept of mp regeneration itself is fine, but if your party is engaged with a enemy you should not be able to regenerate mp whether your in combat or not.
    (0)


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  6. #46
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    The problem with MP is the spell and skills from pre-MP regen are not in balance.

    We have all these MP generating skills on top of mp regen, and also the possibility of food/eithers/etc. It's sickening. Oh and free AoEs and movements.

    It's a nuk-a-thon..why bother giving mages all these combat skills now?

    The fact that DoM in FF14 aren't "mages" but "mage fighters" It's completely out of wack
    (0)

  7. #47
    Player

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    Mar 2011
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    Ul'dah
    Posts
    761
    Quote Originally Posted by Ranka View Post
    Personally i was mad at first when they added. They were making DoM easier then it already is by adding this. I loved being able to control mp. However after playing it a bit I found it really did not effect much. Then my opinion changed during a NM run where I could disengage during combat and while my party was fighting get my MP back. The concept of mp regeneration itself is fine, but if your party is engaged with a enemy you should not be able to regenerate mp whether your in combat or not.
    I can agree with this but currently i find it as a new way to implement the resting feature from xi while keeping the game fast pace and on the move instead of camping also like in xi.
    (0)
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  8. #48
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I agree that the mp regen is too much assistance and mp has become depreciated. I don't even siphon or spiritbind any more. I just cure the tank to full, stoneskin them, then hit f. Bang 300 mp before I need another action. It has taken mp conservation at great buffalo from being mildly challenging to simple. Buffalo goes down, hit f, get 400 mp.

    For nuking cons you can chain nuke without the mp regen anyway. Now you can just be lazy with your mp and still pull it off.

    Where's the challenge and reward for playing well. No cure 3s when cure 1s suffice and all that. This is a mental job!
    (0)

  9. #49
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    Mar 2011
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    4,948
    The current MP regeneration is overkill, to the point where all the spells and abilities that give MP are pointless and useless. I mean, it's nice and all, but it's excessive. All it takes is a few seconds of being disengaged and bam you're ready to fight again. MP management went from a slight challenge to being completely unnecessary.
    (0)

  10. #50
    Player

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    Mar 2011
    Location
    Ul'dah
    Posts
    761
    From what I have been reading its not the regen itself but the low cost of spells maybe? It could also be some mp regaining moves should be lessened. Either way there is some balancing issue.
    (0)
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