I think one of the problems is no penalty for using AOE, they should make AOE spells use twice as much MP as single target spells.
I think one of the problems is no penalty for using AOE, they should make AOE spells use twice as much MP as single target spells.
Don't know if your being sarcastic but I just feel AOE is way to over powered currently. In party situations people don't manage enmity correctly and just spam everything because they know if they stand next to the tank and pull hate they will get cured. I think if they made AOE cost twice as much and maybe increase cast time to it would help a lot.
No i'm not being sarcastic I promise lol. It does make sense. Was it Tactics that did this?Don't know if your being sarcastic but I just feel AOE is way to over powered currently. In party situations people don't manage enmity correctly and just spam everything because they know if they stand next to the tank and pull hate they will get cured. I think if they made AOE cost twice as much and maybe increase cast time to it would help a lot.
Well in that case thank you ^^
Never played tactics but it just seemed like to me this was the obvious solution short of switching spells like cure, fire, protect to single target and making cura, fira, protectra and so on AOE but then your action bar would not have enough space.
Really? MP regen is fine, I think your forgetting that you need to be in passive, and not engaged by an enemy.
There is nothing wrong with the MP Regen. Most lowbies won't understand the need for this until the have played a higher rank mage in a fast paced SP session. Die enough times or have to wait for MP replenishing abilities to cooldown when you start running low and then you will understand that 50% restore and a cheap Siphon MP isn't going to make much difference.
Spiritbind: yeah I know you will comment on this one too. Go ahead and spiritbind when your doing quick kills on mobs that damage your tank ALOT per hit. We will see how good your non-MP Regen hating self deals with that situation
No it isn't a matter of not being able to "play the class correctly". It is a matter of the OP not understanding what he is talking about.
EDIT: Radiance and Damnation are good only at low levels. The REALLY are sorry mp replenishing options past mid ranks. This is yet another proof that the OP has no idea what he is talking about.
Last edited by AreeyaJaidee; 03-09-2011 at 11:02 AM. Reason: additional info
Living life one day at a time~!
Mending the past with the joys of today!
Hahaha oh yes. I just don't know what I'm talking about, Areeya. Guess we're all too lowbie to debate with someone like you, eh? How about this:
You don't know what you're talking about because you're up your own ___. See what I did thar? Yeah... Ad Hominem ftl.
No reason to contest itYou just don't know what you're talking about ____
The fact that you made a thread about this shows that you don't know what you are talking about. This is a classic Troll topic. You know that if people can regen HP then regen'ing MP is no difference.
Sad to see the official forums houses such filth.
Last edited by AreeyaJaidee; 03-09-2011 at 11:47 AM. Reason: more input
Living life one day at a time~!
Mending the past with the joys of today!
Personally i was mad at first when they added. They were making DoM easier then it already is by adding this. I loved being able to control mp. However after playing it a bit I found it really did not effect much. Then my opinion changed during a NM run where I could disengage during combat and while my party was fighting get my MP back. The concept of mp regeneration itself is fine, but if your party is engaged with a enemy you should not be able to regenerate mp whether your in combat or not.
It is not the quantity of friends you have that determines your worth, its the quality of friends that does.
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