In all honesty the 30 days you mention here are not free, they are provided when you purchase the game for its initial value. So before you go claiming that these days are free, consider we had to buy the game to earn these 30 days, and at very least they should not count down until said point in time we are able to log into the game on a regular basis. I respect Square for the efforts they are making, but when we pre-order a game for early access and are only able to play for about 30 minutes that entire time, and then when official release comes out are only able to play for 6 hours if lucky in the first 3 days, something is wrong. I paid for the game, and in turn paid for those 30 days you claim are free. I would have gladly paid the up front $15.00 to be able to play on a stable game from the get go.
Also, i make no threats of lawsuits or stupid such actions, all i would like to see, is a valid reason from SE as to why they did not prepare. The pre-orders gave a glimpse as to how many people were to be playing at release. So there should have been no reason to have pre release unplayable due to lacking server capacity. at very lease they should have prepared for the pre order capacity, and allowed atleast a 10-20% boost in capacity over that. These things in addition to a idle time kick would ease many issues and allow people the ability to play. I can say probably 25-50% of the people i've seen in cities/towns in game have not moved one bit in the entire time i was able to actually play. The easiest solution atm would be an idle time kick, to remove players who are idle for a period of time greater than 1 hour.




