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  1. #11
    Player
    Soda's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Soda Pop
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Other characters running around just looks absolutely awful. They slide around and it just looks so unnatural. Also, when using skills and moving at the same time, feet slide across the ground and it looks really awkward. They really need to improve the animation problems like these. The animations themselves are fine to me, it's just the implementation has a lot of problems.
    (0)

  2. #12
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I can weigh in on the PS3. The clay-mation animation of other characters is more about distance from you that anything, dropping frames the farther from you to keep performance high. If you look at the people right next to you you'll see their animation is almost as good as yours. Most telling that I've noticed with the PS3, though, is that there's no physics. No wonderfully flowing robes, no gradefully settling cloaks. No bouncing boobs. You all should play on the PS3. Now yes, I did play 1.0 and yes, there were alot more animations. It was also very PC-centric despite having been developed to play on the PS3. As it was I think it'd been the Crysis of the PS3 and we'd be hearing alot of complaints about housefires being started by exploding consoles.
    (0)

  3. #13
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    As I've said every phase I've been in in the feedback section...


    I miss the inertial animations of 1.0.
    (0)

  4. #14
    Player
    Tam3n's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Tame Grifrith
    World
    Moogle
    Main Class
    Lancer Lv 50
    I think I read from the beta forums, that the animations are intentionally left this way for a faster movement response...
    (1)

  5. #15
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Tam3n View Post
    I think I read from the beta forums, that the animations are intentionally left this way for a faster movement response...
    As it should be. Gradual speedups/slowdowns are directly counterproductive when you're trying to move in a precise fashion, which a lot of these fights demand. I know that the way things are now don't look as pretty, but the gameplay benefits in terms of responsiveness are worth it, IMO.
    (0)

  6. #16
    Player
    OkibaKey's Avatar
    Join Date
    Mar 2013
    Posts
    46
    Character
    Johanna Wolfkeys
    World
    Midgardsormr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tam3n View Post
    I think I read from the beta forums, that the animations are intentionally left this way for a faster movement response...
    How about Guild wars 2 ? It has some freaking amazing animation and it's fast paced and doesn't even have delay on response.

    I miss a lot of things from 1.0 , animation , DoF [I really liked the DoF when you were outside :c.], cutscenes and etc.
    (1)

  7. #17
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tam3n View Post
    I think I read from the beta forums, that the animations are intentionally left this way for a faster movement response...
    Even though they didn't affect movement in the slightest. They were purely cosmetic. Besides, it's not only the character animations that rook a massive hit; animations during cutscenes (well, cutscenes in general, really) completely lack the quality of 1.0's as well.

    I think these current animations do not even compare at all to what we had. They feel completely weightless and cheap.

    Quote Originally Posted by Keres View Post
    As it should be. Gradual speedups/slowdowns are directly counterproductive when you're trying to move in a precise fashion, which a lot of these fights demand. I know that the way things are now don't look as pretty, but the gameplay benefits in terms of responsiveness are worth it, IMO.
    There were no gradual speedups/slowdowns at all, just variations of the running animations, but the movement speed always remained the same.
    (1)
    Last edited by Klefth; 08-30-2013 at 05:48 AM.

  8. #18
    Player
    minihalcyon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    57
    Character
    Aleph Aster
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gramul View Post
    Could be better.
    I miss the look of 1.0. They where so smooth and natural.
    I also miss a lot of the 1.0 animations, especially for movement (watching my Lalafel haul ass and then grind to a stop, with PhysX enabled, was a sight to behold).
    (2)

  9. #19
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Speaking of animation, my main problem (it's been a big deal to me since beta) is that there're no unique animations between races other than Sprint and the emotes. From what I've seen in clips of 1.0, every race had different battle animations/stances for every class.

    I'd love to see that kind of variety in the game. To see everyone have the same stance for a class no matter what race they are is odd to me. Seeing a Roegadyn hop in place as a Pugilist/Monk, for example is pretty off-putting. You'd expect to see them have a sort of bear stance or something.
    (1)

  10. #20
    Player
    Amaterasu89's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Satsubuya Stormrage
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 90
    The most annoying for me is the sliding around when you use an ability while moving
    (0)

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