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  1. #21
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Android View Post
    I'm curiously about red text meaning? Is it capped from stat or gear?
    Red text means that that specific materia is not contributing its full amount due to having reached the given stat's cap. Instead, the actual contributed amount is listed in red.
    (2)

  2. #22
    Player
    Quadboy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    30
    Character
    Quad Ratini
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quick question:

    If you are about to add some materia to an item, do you get any sort of warning or indication that youre about to go beyond cap?
    (1)

  3. #23
    Player
    Crimzon's Avatar
    Join Date
    Mar 2011
    Posts
    111
    Character
    Crimzon Sol
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Yes, it will tell you exactly how much you will be receiving.
    (2)

  4. #24
    Player
    Phyrexians_Magitek's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    21
    Character
    Phyrexians Magitek
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Does it tell you also whit the salvage NPC when you restauring Materia?
    (0)
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  5. #25
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Also you can put Parry materia on it, 13 points worth to make it match Darklights.

    (2)

  6. #26
    Player
    Acretia's Avatar
    Join Date
    Feb 2012
    Posts
    16
    Character
    Acretia Sanz
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I am having the same issue as this.

    I posted in another thread. It tells me the item level is too low for the materia to give the full bonus, even when its not.
    :-(
    (1)

  7. #27
    Player
    Acretia's Avatar
    Join Date
    Feb 2012
    Posts
    16
    Character
    Acretia Sanz
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jafnharr View Post
    I crafted a few DoH sets and the botanist set. And luckily enough to HQ on the weavor body piece, what's interesting to me was that the body piece was the only one out of head,body,hand,leg & feet that would give me the full craftmanship stat increase by melding a tier IV materia (+6). I melded 2 tier IV craftmanship = +12 and I think it would allow me to add another 4 craftmanship if I choose to meld a third time (tier II). But with all the other parts, they will not give me full craftmanship stat increase even it would be the 1st materia....again the pants are the worst offender, can only add another 1 craftmanship.
    In regards to my last post
    (0)

  8. #28
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Matsume View Post
    I can confirm the same to be true for gathering gear.

    It would appear that for battle gear the HQ versions of the gear are at the stat caps for those primary stats but this does not appear to be the case for gathering and crafting classes. In fact, the opposite appears to be true in regards the gathering gear. For example, any given piece of gathering AF is more likely to accept a greater amount of materia correlating to the stat which the gear gives most of. The NQ hamlet hat has 56 perception and will accept a total of +19 in addition to it. While the legs have 28 gathering and 3 perception cap out at +1 perception (4 maximum) but appear to accept more gathering materia.
    Great info Matsume, Carraway and All.

    To save people some heartache (wasting trading in Cracked Materia IV's), is there any general "rule" or easy way to tell just how much Crafting or Gathering Stats are acceptable in the highest level Crafting / Gathering Gear?

    Matsume's example above shows the Gathering Body accepting +19 Additional Perception, but mentions the Legs only accepts +1(!) more Perception. Ugh.

    It sounds like total confusion for those of us wanting to plan out / buy / convert our Materia. I would hate to be stuck with a bunch of Tier IV Materia that I can't use, only because of some Random Stat Cap on one piece of gear that people have to figure out through trial-and-error instead of a more obvious solution. Thanks!
    (2)

  9. #29
    Player
    Dallie's Avatar
    Join Date
    Sep 2011
    Posts
    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Acretia View Post
    In regards to my last post
    Again, it's pretty retarded. There's no way to even reach the caps required for the two-star recipes without wasting the materia's potential. If you craft another full set of DoH AF, try and see if you can even get beyond 318 Craft or 308 control using what's 'recommended' by the melding system, without losing the full potential of the meld.

    I'm not sure if it's supposed to help drive the Culinarian's market or not, since food is absolutely required unless you're sitting in 100% HQ one-star crafting gear with every piece melded and using wasted materia potenial.

    The same concept applies to DoL. I'm sitting in Gathering 316, Perception 315 on miner, and you'd think i'd finally have 100% gathering on unspoiled nodes since i'm roughly 50+ points over what was available prior to AF. Nope, still 6-9% failure without action usage.
    (1)
    Last edited by Dallie; 09-08-2013 at 10:02 PM.

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