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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I thought Ambient Occlusion was a DirectX 10 feature?
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  2. #2
    Player
    Dhalmel's Avatar
    Join Date
    Mar 2011
    Location
    little ala mhigo
    Posts
    1,694
    Character
    Luzaf Ephramad
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Alhanelem View Post
    I thought Ambient Occlusion was a DirectX 10 feature?
    hardware accelerated ambient occlusion was brought built-in DX10's API
    hardware accelerated advanced dept of field was brought in DX11's API
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