Honestly, I like this idea, it lets me keep the freedom of the armoury system, which I've enjoyed because I understand how to create a class that plays a certain way, but it also lets me get a further feel for that job by the inclusion of "job specific" skills in conjunction with the suggested title idea.

Unfortunately I'm afraid they may be too far into their already chosen path to use this idea, but if its anything like this and they handle the bonuses in such a way that you've suggested that I could fairly play obscure combinations that played competitively I'd be in heaven.

I'd also be peachy on title advancement through storyline similar to armoury rank quests