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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by Peregrine View Post
    Yeah I don't think it's element specific. Technically you don't assume the target's elemental affinities (it would be pointless to gain earth affinity at a dodore fight because earth points don't protect against earth, water does). You gain their resistance profiles, which like people said is another stat more related to magic defense. That is, you gain whatever the difference between Uraeus and Dodore is. Emulating Dodore is fine because Dodore has higher resistances than you do, but if you could emulate Uraeus at the Dodore fight Dodore'd be doing next to no damage at all. Uraeus has much higher elemental resistances.

    I wonder if emulate can make you worse. R50 conj emulating a R30 monkey, then smacking Prince of Pestilence might not be a good idea.
    Yep true... there is SOME stuff you shouldn't emulate... mostly that of which ranks below you. Wicked powerful ability nonetheless imo, must have for a mage and a tank of any kind... Haven't taken it off since I got it hehe Much like buffs, heals and Raise^^
    (0)

  2. #12
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    So this will come in handy for bomb ash hunt then.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  3. #13
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    It works by being broken~
    (1)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Yeah I would have liked to have been in the dev room when they came up with some of these abilities like punishing barbs, shadowsear, firm conviction, and emulate just to see if anyone said the obvious: that the abilities are inherently abuse-prone, ridiculous, balancing nightmares. The descriptions alone should make you hesitate to implement them. Deals damage in proportion to received damage...these things hit you for 3,000 hit points. Deals damage in proportion to the difference between your and the enemy's HP...these things have 32,000 hp. Gee, do you think that could be a bad id...op there we go R1's already just took down a R90 mob in 5 hits. Nice job, guys. Totally didn't see that coming.

    V1 of punishing barbs was so out there that it makes the guy who created it and the guy who approved it look bad if they didn't forsee the impending lunacy.
    (3)

  5. #15
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    just also remember when using emulate that you use it on magic heavy mobs. it doesn't matter how op it is against some mobs it does no good against a physical attack.
    (0)


    http://crystalknights.guildwork.com/

  6. #16
    Player
    Totobi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    243
    Character
    King Kato
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Peregrine View Post
    Yeah I would have liked to have been in the dev room when they came up with some of these abilities like punishing barbs, shadowsear, firm conviction, and emulate just to see if anyone said the obvious: that the abilities are inherently abuse-prone, ridiculous, balancing nightmares. The descriptions alone should make you hesitate to implement them. Deals damage in proportion to received damage...these things hit you for 3,000 hit points. Deals damage in proportion to the difference between your and the enemy's HP...these things have 32,000 hp. Gee, do you think that could be a bad id...op there we go R1's already just took down a R90 mob in 5 hits. Nice job, guys. Totally didn't see that coming.

    V1 of punishing barbs was so out there that it makes the guy who created it and the guy who approved it look bad if they didn't forsee the impending lunacy.
    Shadowsear has a damage cap.
    Punishing Barbs has a damage cap.

    Emutlate... Yeah, they didn't cap that. I can take Dodore's rediculously high resistance to ALL magic and just watch him tickle me. (Unless he Shadowsears me xD)
    (1)

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