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  1. #11
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raist View Post
    That's just it though... there doesnt' appear to be an issue with server load balancing in the normal portions of the game. I managed to get on briefly just before maintenance last night--in the middle of them increasing the login limit while everyone was still stewing over 1017 during primetime.

    Server was FULL of people. And not just AFK'ers. There were HORDES of people around some of the NPC's in Gridania, running quests, killing level 1-8 mobs for items/hunts--so much that we had to wait on repops and would unofficially team up to kill them faster so people could progress.

    There were NO zoning issues. 0... zip... nada. Zone loads and NPC cut scenes loaded without a hitch... smooth as it ever was last weekend. Was far better than XI EVER was in the 7 years of playing that game before I quit. And this is on a laptop, not my PC with the high speed drives and everything overclocked to just under their breaking point.

    They are just being overly cautious at this point.
    I don't agree with you about it not being the amount of players. If the server can only handle 2000 players (random number), then it would be logical that they let in say 1000 -1500 on at at given time (this might be lower given the severe restrictions they placed). This allows for overhead so that the players in the game already don't have a poor quality experience (i.e. lag, zoning issues, etc.).

    The fact that they are preventing so many individuals from getting into servers (1017) keeps the environment steady for those already in. If they open the floodgates at this point, especially with launch right around the corner (2 am?), without having additionally configured servers the servers that are running right now will crash.
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    Last edited by Syrehn; 08-27-2013 at 10:58 AM.