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  1. #1
    Community Rep Bayohne's Avatar
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    We checked in with the dev. team about their plans for custom user interfaces and we received confirmation from Yoshida that there are plans in place for supporting UI mods in the future.
    (48)

  2. #2
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    1,417
    Character
    Mocha Leporina
    World
    Balmung
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    Conjurer Lv 90
    Quote Originally Posted by Bayohne View Post
    We checked in with the dev. team about their plans for custom user interfaces and we received confirmation from Yoshida that there are plans in place for supporting UI mods in the future.
    Do not want.
    (11)

  3. #3
    Player
    Balbanes's Avatar
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    Mar 2011
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    Gridania
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    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Dreamer View Post
    Do not want.
    Do not use?
    (6)

  4. #4
    Player
    Ava's Avatar
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    Mar 2011
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    Gridania
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    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    If people don't like mods, they don't have to use them. I love mods and fully support the idea of this feature in FFXIV. Mods are everywhere nowadays, people love to customize.

    Quote Originally Posted by Reika View Post
    The problem is if they make mods for the boss encounters we may face down the line, people will start 'requiring' you use them to join a raid or HNM group. Like how people 'Require' you to use vent to be in their LS's already (I am in no such LS >.>). It wont be a matter of optional use for long.
    Let's use FFXIV as an example of this, since both games share some of the design team (iirc FFXIV has some old XI devs), we can likely expect similar boss designs. So, how would boss mods have helped whatsoever in FFXI? They wouldn't have. The bosses were very easy (with a few exceptions) and mostly just consisted of stunning a long cast, standing on feet or under wings, or controlling adds. Bosses weren't as hard scripted as they are in WoW where you have boss mods. In WoW you don't even need boss mods even, if you know the intervals between abilities it's easy to know when what is coming. FFXI, and probably FFXIV are/wont be designed that way. Or at least I hope they aren't, I preferred the XI boss design personally.

    If you don't want to be required to use boss mods, then don't play with the people that require it. If they're going to break a friendship because you wont use a video game mod then maybe that's their loss. I've never been "required" to use boss mods in all of my gaming career and I played WoW for over 6 years and FFXI for even longer. So maybe you're playing with the wrong crowd.
    (1)
    Last edited by Ava; 04-26-2011 at 03:17 AM.

  5. #5
    Player
    Feldt's Avatar
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    Mar 2011
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    Gridania
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    124
    Character
    Feldt Gracef
    World
    Masamune
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Balbanes View Post
    Do not use?
    Do not take advantages through UI mods while I'm not using it.

    [QUOTE=Nexxus;107986]I tried to photoshop an UI and how i would like to see it.

    http://i141.photobucket.com/albums/r...en/uiffxiv.jpg
    QUOTE]

    I don't like it, especially top left corner part...
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    [QUOTE=Feldt;108067]Do not take advantages through UI mods while I'm not using it.

    Quote Originally Posted by Nexxus View Post
    I tried to photoshop an UI and how i would like to see it.

    http://i141.photobucket.com/albums/r...en/uiffxiv.jpg
    QUOTE]

    I don't like it, especially top left corner part...
    I actually kinda like this.

    I would change a few things but its very nice.
    (0)
    Last edited by Kurokikaze; 04-26-2011 at 11:46 AM.

  7. #7
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    We checked in with the dev. team about their plans for custom user interfaces and we received confirmation from Yoshida that there are plans in place for supporting UI mods in the future.
    Yay! Great news!

    @ Dreamer - what does it matter? If you don't like like other people's UI mods, just don't use them.
    (1)

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    There are already guild's in above mentioned MMO that 'require' you to use certain mods just to join the guild...
    (1)

  9. #9
    Player
    Hitoriki's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Nacyel Rinveil
    World
    Hyperion
    Main Class
    Leatherworker Lv 61
    Quote Originally Posted by Bayohne View Post
    We checked in with the dev. team about their plans for custom user interfaces and we received confirmation from Yoshida that there are plans in place for supporting UI mods in the future.
    YAY!! That is great news.
    (1)

  10. #10
    Quote Originally Posted by Bayohne View Post
    We checked in with the dev. team about their plans for custom user interfaces and we received confirmation from Yoshida that there are plans in place for supporting UI mods in the future.
    Well, it will be interesting to see how you do this without ruling out or dealing massive disadvantages to the PS3 customers.
    (0)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

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