Quote Originally Posted by Treanna View Post
Interesting tidbit: Just read a news blurb about the early acces debacles... and apparently the game director has been quoted as saying "If all the simulataneous logins don't stop, then these issues won't be able to be fixed"

So bsaically... once we stop trying to play the game... they'll be able to fix it...

Intersting business concept...

Also, if the servers are down for maintenance, are they having issues with logins then?
Horrible misquote.

If they wanted to fix the issue and reduce the amount of people logging it at the same time, they'd take the servers down outright.

It would be incredibly stupid to say "hey guys, everyone should try to stop logging in at the same time" because that would indicate, very heavily, that there is something else significantly wrong. Something significant enough that it would mean this game is nowhere NEAR ready for launch (when the reality is that it is). A server needs to be able to handle multiple incoming connections at once. Part of the queue system you see right now is designed to facilitate the reduction in simultaneous hits (if you were trying to log in yesterday and got a queue, you probably also noticed it lasted for less than a minute, even if there were over 1000 people ahead of you).

The problem, as has been discussed ad infinitum for the last day, is an issue of a lack of hardware, or at least a lack in processing power on the hardware currently available. I've come to the conclusion that they're just stalling right now while they wait for the new hardware to arrive and be imaged, integrated in to the network and start being part of the load balancing. That is reasonably educated guess. Until that happens, we're screwed.

I'm not trying to white knight here either, I've been very critical about the whole situation over the course of today, but the lack of information means SE is in a pretty bad place. The fact that each maintenance has not sorted out the issue means its highly unlikely to be a software issue, leaving only hardware as the potential issue. The NA/EU DC is hosted in Montreal, and there are a few major backbone connections there. Don't make the incorrect assumption that SE didn't pick a place that didn't have the capability to handle it. Their mistake is that they didn't implement enough hardware.