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  1. #1
    Player
    Mana_Burst's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Kaina Levit
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Riguel View Post
    Kicking the very low amount of idler's is not going to solve the issue with what's going on. Afker's cause actual minimal stress to the server due to the client not being active, therefore packets are not sent to the server about updated location/movements/actions. The only thing they are doing is receiving packets from the server about updated location movements of others players, characters, monsters, etc which is literally mere kbits. The real answer to it lies with SE adding more hardware and capacity to the worlds so it can handle the larger influx of players.
    The players being idle ma not be causing stress to the servers, but they are actively using up the limited number of logged in character slots while not being active, which is what the complaint and demand for an AFK-disconnect feature is about in the first place. I do hope it is solved and sorted soon either way, as the actual release is so very soon.
    (2)

  2. #2
    Player
    Riguel's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Zeth Ryder
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mana_Burst View Post
    The players being idle ma not be causing stress to the servers, but they are actively using up the limited number of logged in character slots while not being active, which is what the complaint and demand for an AFK-disconnect feature is about in the first place. I do hope it is solved and sorted soon either way, as the actual release is so very soon.
    The problem lies in more on SE's end, because even being in queue doesn't help, we are still getting kicked out of it back to the title screen. This didn't occur until the login restrictions were put in place. Which leads back to the square root of the problem(lol no pun intended), the servers not being able to handle the capacity of the amount of players. Even if we kicked the idlers, we are still looking at everyone that is playing and the login restriction on those worlds. Its not going to solve the issue but only add a bandaid to the bigger problem at hand.
    (1)