Quote Originally Posted by Riguel View Post
Kicking the very low amount of idler's is not going to solve the issue with what's going on. Afker's cause actual minimal stress to the server due to the client not being active, therefore packets are not sent to the server about updated location/movements/actions. The only thing they are doing is receiving packets from the server about updated location movements of others players, characters, monsters, etc which is literally mere kbits. The real answer to it lies with SE adding more hardware and capacity to the worlds so it can handle the larger influx of players.
The players being idle ma not be causing stress to the servers, but they are actively using up the limited number of logged in character slots while not being active, which is what the complaint and demand for an AFK-disconnect feature is about in the first place. I do hope it is solved and sorted soon either way, as the actual release is so very soon.