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  1. #11
    Player
    Lenny's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Lenny Ortal
    World
    Gilgamesh
    Main Class
    Pugilist Lv 21
    I doubt there are HUNDREDS of players in Eorzea just SITTING around doing NOTHING but AFK. Really....this will not help as much as you would like it to.
    (2)

  2. #12
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Lenny View Post
    I doubt there are HUNDREDS of players in Eorzea just SITTING around doing NOTHING but AFK. Really....this will not help as much as you would like it to.
    You'd be surprised then.

    Quote Originally Posted by Mana_Burst View Post
    Every other MMO has a form of AFK auto-disconnection, AFK being determined when you do not make any form of interaction with the game over a long period of time, generally included in this is typing, inventory management, and other such activities that don't actively move your character. 15 minutes is to short a limit I will agree to that, but if you leave for half an hour+ then yes, you should be disconnected, giving other people a chance to play, let alone being one of those people that leave it connected for hours on end. It's not a matter of being able to 'play right now' as it is a chance of being fair to everyone.
    This. It's not fair to people (like me) Who..since 2am saturday..has yet to get in because the "world is full"

    Full of a fair percentage of selfish people who are just afk all night and day because they don't want to deal with the queue.
    (4)

  3. #13
    Player
    Siabot's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Saibot Krusmin
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    probably would be the solution, BUT SE not even answer the forum threads, I have my doubts if they at least read.
    (0)

  4. #14
    Player
    Gitana's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Anatig Nightlotus
    World
    Goblin
    Main Class
    Archer Lv 15
    Not going to do any more or any less than agree with needing an AFK timer.....
    (0)

  5. #15
    Player
    Riguel's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Zeth Ryder
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Kicking the very low amount of idler's is not going to solve the issue with what's going on. Afker's cause actual minimal stress to the server due to the client not being active, therefore packets are not sent to the server about updated location/movements/actions. The only thing they are doing is receiving packets from the server about updated location movements of others players, characters, monsters, etc which is literally mere kbits. The real answer to it lies with SE adding more hardware and capacity to the worlds so it can handle the larger influx of players.
    (1)

  6. #16
    Player
    AunaYuuki's Avatar
    Join Date
    Aug 2013
    Posts
    293
    Character
    Aizu Varenshutain
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Thing is..
    this is great and all yet most of the players online are being disconnected for 9k errors that were "suppose" to be fixed.
    (0)
    "Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
    "Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
    "Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis

  7. #17
    Player
    Mana_Burst's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Kaina Levit
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Riguel View Post
    Kicking the very low amount of idler's is not going to solve the issue with what's going on. Afker's cause actual minimal stress to the server due to the client not being active, therefore packets are not sent to the server about updated location/movements/actions. The only thing they are doing is receiving packets from the server about updated location movements of others players, characters, monsters, etc which is literally mere kbits. The real answer to it lies with SE adding more hardware and capacity to the worlds so it can handle the larger influx of players.
    The players being idle ma not be causing stress to the servers, but they are actively using up the limited number of logged in character slots while not being active, which is what the complaint and demand for an AFK-disconnect feature is about in the first place. I do hope it is solved and sorted soon either way, as the actual release is so very soon.
    (2)

  8. #18
    Player
    mase123987's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Lynx Masonite
    World
    Exodus
    Main Class
    Lancer Lv 14
    Quote Originally Posted by Riguel View Post
    Kicking the very low amount of idler's is not going to solve the issue with what's going on. Afker's cause actual minimal stress to the server due to the client not being active, therefore packets are not sent to the server about updated location/movements/actions. The only thing they are doing is receiving packets from the server about updated location movements of others players, characters, monsters, etc which is literally mere kbits. The real answer to it lies with SE adding more hardware and capacity to the worlds so it can handle the larger influx of players.
    They are limiting the number of log ins so people afking would help those who actually want to play. If it helps at all, why not do it? It doesn't hurt anyone.
    (0)

  9. #19
    Player
    MudkipzAnStuff's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Momo Starseeker
    World
    Ultros
    Main Class
    Black Mage Lv 60
    I think they need a afk timer but only for people who are standing there not moving, typing, or doing anything interactive in the game. as in they left it running while they sleep or running while they left to go out. I think that if you're standing there typing it should not read you as afk, because you are still as another person said could be looking for a group or setting up a strategy.



    -on a side note- sad panda up in hereeeeeee wanted to play :c
    (0)

  10. #20
    Player
    Riguel's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Zeth Ryder
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mana_Burst View Post
    The players being idle ma not be causing stress to the servers, but they are actively using up the limited number of logged in character slots while not being active, which is what the complaint and demand for an AFK-disconnect feature is about in the first place. I do hope it is solved and sorted soon either way, as the actual release is so very soon.
    The problem lies in more on SE's end, because even being in queue doesn't help, we are still getting kicked out of it back to the title screen. This didn't occur until the login restrictions were put in place. Which leads back to the square root of the problem(lol no pun intended), the servers not being able to handle the capacity of the amount of players. Even if we kicked the idlers, we are still looking at everyone that is playing and the login restriction on those worlds. Its not going to solve the issue but only add a bandaid to the bigger problem at hand.
    (1)

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