I doubt there are HUNDREDS of players in Eorzea just SITTING around doing NOTHING but AFK. Really....this will not help as much as you would like it to.
I doubt there are HUNDREDS of players in Eorzea just SITTING around doing NOTHING but AFK. Really....this will not help as much as you would like it to.
You'd be surprised then.
This. It's not fair to people (like me) Who..since 2am saturday..has yet to get in because the "world is full"Every other MMO has a form of AFK auto-disconnection, AFK being determined when you do not make any form of interaction with the game over a long period of time, generally included in this is typing, inventory management, and other such activities that don't actively move your character. 15 minutes is to short a limit I will agree to that, but if you leave for half an hour+ then yes, you should be disconnected, giving other people a chance to play, let alone being one of those people that leave it connected for hours on end. It's not a matter of being able to 'play right now' as it is a chance of being fair to everyone.
Full of a fair percentage of selfish people who are just afk all night and day because they don't want to deal with the queue.
probably would be the solution, BUT SE not even answer the forum threads, I have my doubts if they at least read.
Not going to do any more or any less than agree with needing an AFK timer.....
Kicking the very low amount of idler's is not going to solve the issue with what's going on. Afker's cause actual minimal stress to the server due to the client not being active, therefore packets are not sent to the server about updated location/movements/actions. The only thing they are doing is receiving packets from the server about updated location movements of others players, characters, monsters, etc which is literally mere kbits. The real answer to it lies with SE adding more hardware and capacity to the worlds so it can handle the larger influx of players.
Thing is..
this is great and all yet most of the players online are being disconnected for 9k errors that were "suppose" to be fixed.
"Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
"Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
"Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis
The players being idle ma not be causing stress to the servers, but they are actively using up the limited number of logged in character slots while not being active, which is what the complaint and demand for an AFK-disconnect feature is about in the first place. I do hope it is solved and sorted soon either way, as the actual release is so very soon.Kicking the very low amount of idler's is not going to solve the issue with what's going on. Afker's cause actual minimal stress to the server due to the client not being active, therefore packets are not sent to the server about updated location/movements/actions. The only thing they are doing is receiving packets from the server about updated location movements of others players, characters, monsters, etc which is literally mere kbits. The real answer to it lies with SE adding more hardware and capacity to the worlds so it can handle the larger influx of players.
They are limiting the number of log ins so people afking would help those who actually want to play. If it helps at all, why not do it? It doesn't hurt anyone.Kicking the very low amount of idler's is not going to solve the issue with what's going on. Afker's cause actual minimal stress to the server due to the client not being active, therefore packets are not sent to the server about updated location/movements/actions. The only thing they are doing is receiving packets from the server about updated location movements of others players, characters, monsters, etc which is literally mere kbits. The real answer to it lies with SE adding more hardware and capacity to the worlds so it can handle the larger influx of players.
I think they need a afk timer but only for people who are standing there not moving, typing, or doing anything interactive in the game. as in they left it running while they sleep or running while they left to go out. I think that if you're standing there typing it should not read you as afk, because you are still as another person said could be looking for a group or setting up a strategy.
-on a side note- sad panda up in hereeeeeee wanted to play :c
The problem lies in more on SE's end, because even being in queue doesn't help, we are still getting kicked out of it back to the title screen. This didn't occur until the login restrictions were put in place. Which leads back to the square root of the problem(lol no pun intended), the servers not being able to handle the capacity of the amount of players. Even if we kicked the idlers, we are still looking at everyone that is playing and the login restriction on those worlds. Its not going to solve the issue but only add a bandaid to the bigger problem at hand.The players being idle ma not be causing stress to the servers, but they are actively using up the limited number of logged in character slots while not being active, which is what the complaint and demand for an AFK-disconnect feature is about in the first place. I do hope it is solved and sorted soon either way, as the actual release is so very soon.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.