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  1. #1
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    Quote Originally Posted by Kirith View Post
    While it's clearly a cool idea i don't think FFXIV's engine and servers can do anything better than instanced rooms like FFXI's moghouses.
    Plus building houses in game is too far-fetched. For 1000 players there would need to be 1000 houses. Imagine 1000 prefab houses outside of Ul'dah. Imagine servers get populated to the max capacity, that will be anywhere from 5 to 10 thousand houses...

    Games that let you actually build stuff have a very different setup from FFXIV, and considering how things are right now to expect being able to build something persistent in the game world is ridiculous. In the most plausible related scenario i can see them letting us make vendor stands outside the city, but that's it.

    A bit like airships. They show us an amazing intro of airships fighting it off with dragons in the sky, but the best i can see happening is us fighting those weird walking airships like common mobs or crafting cannons, the number of which determines whether we managed to fend off the Garlean attack or not. (referring to promotional videos)
    What's the problem with talking about 1000 houses outside of Ul'Dah? Does that offend your sensibilities? So you support the idea of houses, just as long as someone doesn't put one where you don't like? Max server capacity is about 4000, not 10,000. Also you seem quite content with playing a game with a crappy engine. Most of us think they need to redo the game engine.

    Quote Originally Posted by Bled View Post
    Was the wrong quote,

    And were do you suggest we let the player base build? Lets just have someone plop a house they built right on top of a NM.. YEAH!!!

    There needs to be a predesigned location for the houses to be built, houses cant just be built anywhere.
    Good job reading the original frickin post. The first thing I said was locations will be up to the dev team. But go ahead and let me know what your favorite NM is, I'll try to build a house right on top of it the second I can.
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  2. #2
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    Quote Originally Posted by Neptune View Post
    What's the problem with talking about 1000 houses outside of Ul'Dah? Does that offend your sensibilities? So you support the idea of houses, just as long as someone doesn't put one where you don't like? Max server capacity is about 4000, not 10,000. Also you seem quite content with playing a game with a crappy engine. Most of us think they need to redo the game engine.

    Good job reading the original frickin post. The first thing I said was locations will be up to the dev team. But go ahead and let me know what your favorite NM is, I'll try to build a house right on top of it the second I can.
    good luck with that, implementation is looking real grim for you.

    What you want developed has been the downfall for games that have attempted this very idea.

    Why don't you come join us in a game called Final Fantasy rather than Sim City... you know since your posting on the Final Fantasy XIV forums and all.
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    Last edited by Bled; 04-25-2011 at 03:33 PM.

  3. #3
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    Quote Originally Posted by Bled View Post
    good luck with that, implementation is looking real grim for you.

    What you want developed has been the downfall for games that have attempted this very idea.

    Why don't you come join us in a game called Final Fantasy rather than Sim City... you know since your posting on the Final Fantasy XIV forums and all.
    It worked well enough in Mortal Online and Darkfall and Vanguard. Although those games were never popular, I very much doubt their downfall was somehow due to player housing.
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    Quote Originally Posted by gifthorse View Post
    It worked well enough in Mortal Online and Darkfall and Vanguard. Although those games were never popular, I very much doubt their downfall was somehow due to player housing.
    If it is to be thrown into Final Fantasy XIV it better not just "work well enough", i think you can even agree to that... this is one of those things were if not done right makes people look at the game and go "wow that stupid no thanks".

    I really do like the idea of building in your environment its a cool idea i get it. But realistically come on in Final Fantasy XIV it not only doesn't really fit in IMO, but it also is just too overly complex for a game all ready released to the market and free-to-play to boot.
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    Last edited by Bled; 04-25-2011 at 03:39 PM.

  5. #5
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    Quote Originally Posted by Bled View Post
    If it is to be thrown into Final Fantasy XIV it better not just "work well enough", i think you can even agree to that... this is one of those things were if not done right makes people look at the game and go "wow that stupid no thanks".
    I find your lack of faith disturbing.
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    Quote Originally Posted by Neptune View Post
    I find your lack of faith disturbing.
    Just a realist here..

    Cool idea but not very feasible or cost effective.
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    Quote Originally Posted by Bled View Post
    If it is to be thrown into Final Fantasy XIV it better not just "work well enough", i think you can even agree to that... this is one of those things were if not done right makes people look at the game and go "wow that stupid no thanks".

    I really do like the idea of building in your environment its a cool idea i get it. But realistically come on in Final Fantasy XIV it not only doesn't really fit in IMO, but it also is just too overly complex for a game all ready released to the market and free-to-play to boot.
    Well if they incorporated defensive buildings as well as residential ones into the architectural repertoire of the players, then players could build defenses against impending Garlean troops etc. It becomes a combat mechanic as much as a just a cosmetic one.

    But meh.

    Whatever.

    It's not like SE would ever implement something like this even if it was feasible for their crappy so-called game engine. They're way too narrow minded.
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    Quote Originally Posted by gifthorse View Post
    Well if they incorporated defensive buildings as well as residential ones into the architectural repertoire of the players, then players could build defenses against impending Garlean troops etc. It becomes a combat mechanic as much as a just a cosmetic one.

    But meh.

    Whatever.

    It's not like SE would ever implement something like this even if it was feasible for their crappy so-called game engine. They're way too narrow minded.
    Right there is all i have been trying to get through to Neptune. "It's not like SE would ever implement something like this even if it was feasible for their crappy so-called game engine. They're way too narrow minded." (Gifthorse)

    There was no need to go on a tyrant Neptune, all I'm stating is that its a creative idea but it is not likely to "frickin" happen, jeez.
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    Last edited by Bled; 04-25-2011 at 06:09 PM.