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  1. #1
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kirith View Post
    While it's clearly a cool idea i don't think FFXIV's engine and servers can do anything better than instanced rooms like FFXI's moghouses.
    Plus building houses in game is too far-fetched. For 1000 players there would need to be 1000 houses. Imagine 1000 prefab houses outside of Ul'dah. Imagine servers get populated to the max capacity, that will be anywhere from 5 to 10 thousand houses...

    Games that let you actually build stuff have a very different setup from FFXIV, and considering how things are right now to expect being able to build something persistent in the game world is ridiculous. In the most plausible related scenario i can see them letting us make vendor stands outside the city, but that's it.

    A bit like airships. They show us an amazing intro of airships fighting it off with dragons in the sky, but the best i can see happening is us fighting those weird walking airships like common mobs or crafting cannons, the number of which determines whether we managed to fend off the Garlean attack or not. (referring to promotional videos)
    What's the problem with talking about 1000 houses outside of Ul'Dah? Does that offend your sensibilities? So you support the idea of houses, just as long as someone doesn't put one where you don't like? Max server capacity is about 4000, not 10,000. Also you seem quite content with playing a game with a crappy engine. Most of us think they need to redo the game engine.

    Quote Originally Posted by Bled View Post
    Was the wrong quote,

    And were do you suggest we let the player base build? Lets just have someone plop a house they built right on top of a NM.. YEAH!!!

    There needs to be a predesigned location for the houses to be built, houses cant just be built anywhere.
    Good job reading the original frickin post. The first thing I said was locations will be up to the dev team. But go ahead and let me know what your favorite NM is, I'll try to build a house right on top of it the second I can.
    (0)

  2. #2
    Player

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    Apr 2011
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    Gridania
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    676
    Quote Originally Posted by Neptune View Post
    What's the problem with talking about 1000 houses outside of Ul'Dah? Does that offend your sensibilities? So you support the idea of houses, just as long as someone doesn't put one where you don't like? Max server capacity is about 4000, not 10,000. Also you seem quite content with playing a game with a crappy engine. Most of us think they need to redo the game engine.

    Good job reading the original frickin post. The first thing I said was locations will be up to the dev team. But go ahead and let me know what your favorite NM is, I'll try to build a house right on top of it the second I can.
    good luck with that, implementation is looking real grim for you.

    What you want developed has been the downfall for games that have attempted this very idea.

    Why don't you come join us in a game called Final Fantasy rather than Sim City... you know since your posting on the Final Fantasy XIV forums and all.
    (1)
    Last edited by Bled; 04-25-2011 at 03:33 PM.

  3. #3
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    Mar 2011
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    Quote Originally Posted by Bled View Post
    good luck with that, implementation is looking real grim for you.

    What you want developed has been the downfall for games that have attempted this very idea.

    Why don't you come join us in a game called Final Fantasy rather than Sim City... you know since your posting on the Final Fantasy XIV forums and all.
    It worked well enough in Mortal Online and Darkfall and Vanguard. Although those games were never popular, I very much doubt their downfall was somehow due to player housing.
    (0)

  4. #4
    Player
    Thsscks's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Aedes Anopheles
    World
    Ragnarok
    Main Class
    Fisher Lv 25
    I don't want player owned houses in normal areas. I remember from SWG how ghost town's were popping out of the ground. They eventually had to make a house wrecking event to get rid of the inactive player houses, which was a big problem. It ruins the immersiveness the landscape has.
    I'm also not fond of player owned houses in specially made areas for them. When I saw them in previous games, I always thought it looked really out of place. You have a retainer shell, that's good enough for me. But maybe that's just me liking the nomadic existence in this game.
    And what's the use for a player owned house for the rest of the community? What does it really add to this game? And gamestory wise it isn't really logical to be building villages when the Garlean empire is just about to attack.
    (1)
    Last edited by Thsscks; 04-23-2011 at 08:27 PM.

  5. #5
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    Quote Originally Posted by Thsscks View Post
    I don't want player owned houses in normal areas. I remember from SWG how ghost town's were popping out of the ground. They eventually had to make a house wrecking event to get rid of the inactive player houses, which was a big problem. It ruins the immersiveness the landscape has.
    I'm also not fond of player owned houses in specially made areas for them. When I saw them in previous game I always thought it looked really out of place. You have a retainer shell, that's good enough for me. But maybe that's just me liking the nomadic existence in this game.
    And what's the use for a player owned house for the rest of the community? What does it really add to this game? And gamestory wise it isn't really logical to be building villages when the Garlean empire is just about to attack.
    Well it gives you something to protect.

    I am for player-made housing but I recognise the problems it has had in previous games, and there is a lot of work SE would need to do to give it substance and functionality.
    (0)

  6. #6
    Player
    Thsscks's Avatar
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    Apr 2011
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    Limsa Lominsa
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    68
    Character
    Aedes Anopheles
    World
    Ragnarok
    Main Class
    Fisher Lv 25
    Quote Originally Posted by gifthorse View Post
    Well it gives you something to protect.

    I am for player-made housing but I recognise the problems it has had in previous games, and there is a lot of work SE would need to do to give it substance and functionality.
    I rather protect something big and dynamic like a city such as Limsa Lominsa. in which the whole community is involved, than just your own personal house and/or village.
    I pretty much trust them with the upcoming changes, but to successfully add this to the game is really diffcult. And from my previous experience in other mmorpg's I rather not see it at all.
    And if they implement this for normal areas where mobs roam and quests take place than it will pretty much ruin my own fun in this game.
    (0)
    Last edited by Thsscks; 04-23-2011 at 08:55 PM.

  7. #7
    Player
    Randis's Avatar
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    Mar 2011
    Location
    Narche
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    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Having one is better than having none.
    (1)
    concept art - game development - Illustrations
    HD-Fortress.com

  8. #8
    Could all of our houses fit in Eorzea? Don't think so. It would have to be an instanced area..even Ultima Online had instanced portal areas for their housing didn't they? Maybe just on my shard. Never payed to play.

    But I would like to be able to build and customize my house. Decorate it with the heads of the dragons and wyrms which have fallen under my blade. I am all for instanced housing. Maybe be able to have a seperate instance for every Linkshell so you can see and walk around a town full of your Linskhells houses. It would require a lot of work though.
    (5)

  9. #9
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    Quote Originally Posted by Zahak View Post
    Could all of our houses fit in Eorzea? Don't think so. It would have to be an instanced area..even Ultima Online had instanced portal areas for their housing didn't they? Maybe just on my shard. Never payed to play.

    But I would like to be able to build and customize my house. Decorate it with the heads of the dragons and wyrms which have fallen under my blade. I am all for instanced housing. Maybe be able to have a seperate instance for every Linkshell so you can see and walk around a town full of your Linskhells houses. It would require a lot of work though.
    I think Instanced housing is a pointless feature. Nobody cares what's happening in your own personal instance. So you end up just playing alone. If I wanted to play alone I would play a single player game. Even if it extends to guildmates, then you have - what? - five people who will participate in the instanced zone regularly.

    It ends up being nothing more than singleplayer fare (for all intents and purposes). And I don't think I have to elaborate much more than to say it's pointless to add in-depth single-player game mechanics in an [SIZE="6"]MMO[/SIZE].

    And if SE wanted to implement housing, they could do so without it compromising on the artistic integrity of the zones. Copy-paste is a very powerful tool, and with further expansions comes more space. It's not an impossible feature to implement anyway. Ultima Online, ArcheAge, Mortal Online, Darkfall are all examples of games with persistent housing. And yes, Ultima Online had persistent housing. (Instanced housing was probably implemented to combat urban sprawl on your shard, which admittedly was a problem in Ultima Online).
    (2)

  10. #10
    Player

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    Mar 2011
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    Ul'Dah
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    130
    Eventually I'd like cities like Ul'dah to open up more and be more like actual cities. In fact, I don't want my house in the middle of nowhere, I want it in the middle of town like this!

    (2)
    Last edited by Sykora727; 04-24-2011 at 06:43 AM.

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