I always assumed SMN's titan and garuda replace the carby duo, but so far I can still summon the carbies and ifrit with lv30. I guess this will change after the other job quests. predicting fights similar to the lv30 one.
I always assumed SMN's titan and garuda replace the carby duo, but so far I can still summon the carbies and ifrit with lv30. I guess this will change after the other job quests. predicting fights similar to the lv30 one.
Coming from playing a Warlock in WoW for several years, there are a few issues with pet control that I hope S-E addresses:
1) Separate pet GCD from player GCD. This is extremely annoying. When you're casting a spell, you can't even direct your pet to attack a different target. This also makes specific pet abilities less responsive as you can't activate them while the player is on GCD. What makes this even more wonky is that if you have your pet set to 'Sic' to auto-fire its abilities, it can do so regardless of the player's GCD.
2) If you set your pet to Passive mode, it should remain in that stance even after ordering it to attack a target. If the target dies, the pet should return to you. Currently, pets switch back to Defensive mode once you order it to attack. The reason Passive mode is preferable is that it gives you much more control over your pet.
Unlocked SMN today, not sure how I feel about the job yet. It's a bummer that we lose all those nice cross class skills from cnj (aero,protect). Ifrit worked quite good in Haukke Manor so far. I'm interested to know at what level we get Titan (main story quest suggest he comes after Ifrit).
They need to buff the dmg on Ifrit-egi and perhaps his hp a little. My chocobo companion could outdmg him, which I find rather pathetic.
1) Pet is not bound to our GCD, but just like all skills, off GCD or not, commanding out pet is bound to animations. During the initial animation of a skill, or the entire cast time of a skill, we cannot command the pet. It has nothing to do with the GCD.
2) Use Obey. When you make your pet Obey, it will only use the auto attack skill. It will stay on "Obey" until you zone or need to re-summon it. You can put the other skills on your hot bar.
We are supposed to be able to use CNJ skills. It's bugged. Scroll over Aero, protect, etc, as CNJ or ACN and it lists SMN as a job that can use it.
I've just hit 28 ACN and in getting a little excited. Is SMN's ifrit egi more powerful than the standard carbuncle? Does it gain some better abilities?
This is definitely something that needs to be patched. Scholars have also reported that pets are unable to be micromanaged during casting. Auto-cast is always on; guard stance doesn't function properly.Coming from playing a Warlock in WoW for several years, there are a few issues with pet control that I hope S-E addresses:
1) When you're casting a spell, you can't even direct your pet to attack a different target. This also makes specific pet abilities less responsive as you can't activate them while the player is on GCD.
2) Currently, pets switch back to Defensive mode once you order it to attack. The reason Passive mode is preferable is that it gives you much more control over your pet.
This flaw affects Arcanists, Summoners, and Scholars alike. Let's get this fixed!
Alright, call it "animation-lock" then, not GCD. Pet abilities and pet commands shouldn't be locked out when the player is animation-locked. It makes no sense and makes it more difficult to micro-manage and control your pet.1) Pet is not bound to our GCD, but just like all skills, off GCD or not, commanding out pet is bound to animations. During the initial animation of a skill, or the entire cast time of a skill, we cannot command the pet. It has nothing to do with the GCD.
2) Use Obey. When you make your pet Obey, it will only use the auto attack skill. It will stay on "Obey" until you zone or need to re-summon it. You can put the other skills on your hot bar.
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