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  1. #51
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Reika View Post
    I am sure only like... 2 or 3 people would like to lose EXP when they die. This is not FFXI
    Sadly, you are correct. A 9 year old game is 10x better.
    (0)

  2. #52
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Some of these topics and statements doesn't help... bring old tired elements into a new generation of MMORPGs isn't always the best choice are the right one... Seriously how many of you get up and throw some disco clothes on and go to the club? my point is this somethings are just ridiculous. FFXI is great and i agree strongly but this game does not need to be a FFXI-2 by any means... I'm sure there can be better answers instead of let's do it like XI which i keep seeing...
    (0)

  3. #53
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Akumu View Post
    Some of these topics and statements doesn't help... bring old tired elements into a new generation of MMORPGs isn't always the best choice are the right one... Seriously how many of you get up and throw some disco clothes on and go to the club? my point is this somethings are just ridiculous. FFXI is great and i agree strongly but this game does not need to be a FFXI-2 by any means... I'm sure there can be better answers instead of let's do it like XI which i keep seeing...
    No one is saying they want XI-2. But we do expect after 9 years of experience that the new FF MMO to have improved upon features that already worked. FFXIV went backwards and removed many features that it had no business removing,
    (0)

  4. #54
    Player
    Nephera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I'd say they had business removing xp loss when they said they wanted to make the game more friendly to casuals. I would bet you it was in the business plan they submitted to investors.
    (0)

  5. #55
    Player

    Join Date
    Mar 2011
    Posts
    55
    Actually, id prefer neither in the state of this game. The battle system is too clumsy, still.

    Once it is fixed though, repairs take a hit not exp.

    Why? Just because I died shouldn't mean my time spent on the game was a waste of time. Thats too brutal of a penalty.
    (0)

  6. #56
    Player
    Duelle's Avatar
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    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by xneonobodyx View Post
    strategy has nothing to do with it for most situations. Sometimes people get 1-2 sometimes 3 shotted from a skill no avoiding that. Higher level battles this will occur. SE did the whole exp loss with XI and that made leveling all that much harder cause then people wanted cookie cutter builds that ensured highest exp gain and survivability.
    This a hundred times over. Increasing the chance of failure causes people to become a lot less flexible because what they're looking for is ways to minimize failure from the get go. It also dissuades exploration and general enjoyment. I have a friend who refused to enter the Near East in FFXI after dying several times to the smartly-added (/sarcasm) true-sight imps back when the cap was 75. That's the kind of thing that should just not happen.
    (1)

  7. #57
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    Mar 2011
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    19
    How about exp loss ONLY beyond level 50. This way casual players are not affected, and elitists also get their fill at cap.
    (0)

  8. #58
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by BelgianRofl View Post
    I'm sorry but item durability in this game only serves to frustrate and annoy players. It does not add any incentive to try to stay alive.
    Exp loss is infuriating. NO exp loss! I do not want to play with the fear of deleveling looming over my head.

    Durability loss isn't that frustrating. I feel it's a fair penalty.

  9. #59
    Player
    Jedgar's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    74
    Character
    Uluinni Kahi
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by WolfOak View Post
    How about exp loss ONLY beyond level 50. This way casual players are not affected, and elitists also get their fill at cap.
    Yes because should they ever raise the level cap casual players will never achieve high end content because they are casual players and not hard core gamers. Sorry but it has to be one way or the other not both. And I for one am for having to pay a repair bill over having to regain exp because the tank had a lag spike.
    (0)

  10. #60
    Player

    Join Date
    Mar 2011
    Posts
    55
    When it comes to this issue I feel that it should NOT be an exp loss. Durability loss on death is a fair enough punishment imo.

    Nothing was more furious than losing exp when dying in FFXI because a lot of the time all I was trying to do is run through zones so I could actually GET somewhere to level.

    Does anyone remember zoning into 2nd jungle after someone had zoned a goblin, only to load up and see you are already dead? That's not even fair to be punished for. Or, my favorite, I was in 2nd jungle ON A CHOCOBO seeking a party. Someone zoned a goblin and as it was chasing it bomb tossed someone near me and KILLED ME while I was ON A CHOCOBO. This down leveled me, forcing me to go back and seek a party in 1st jungle. This kind of punishment isn't even fair for dying especially when it is not even your fault.
    (0)

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