Page 9 of 10 FirstFirst ... 7 8 9 10 LastLast
Results 81 to 90 of 95
  1. #81
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by TheVedis View Post
    Ok so this is like the umpeenth thread on this, it surfaces as a new one every other friggin week

    but let me sum up what EVERY OTHER thread on it has stated

    1) This is not a exploit, it is not a bug, its reward vs sp, you sacrifice the reward to get more sp
    2) The devs added this on purpose, it isnt an accident
    3) people will always whine about something they dont agree with
    2) The devs added this on purpose, it isnt an accident

    other than the fact they havent changed it yet, and the old thing they said way back when they didnt want people to imediately redo them, do you have a source? Im curious if they actually gave real approval to this tactic.
    (0)

  2. #82
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    yes, there is a source for it and it has been shown on every one of these threads. they have been asked directly about doing them and every week we have a new poster make a new thread because they are too lazy to search the forums. if you want to do the research then you are welcome to, but since it has been shown multiple times i will not go through the hassle to look it up again.
    (0)


    http://crystalknights.guildwork.com/

  3. #83
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    I think before pointing fingers and complaining, you guys should think about the following,
    How many times can you do something meaningful while in a party ?
    Not many,,,,
    Leve link encourages party play, static parties, companionship, etc.

    Remove this and you remove one of the very few thins you need a party for atm.
    I am all about fixing the system and making more party type activities, but if you remove meaningful thins to party and plan ahead for , your killing the very few thins i personally enjoy in ffxiv.
    I dont care im getting good sp as much as i care i am doing something productive with my ls buddies.
    (0)

  4. #84
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    You know what is annoying is that thread like this gets so much attention but when I make a thread to try and come up with an idea to fix this problem and other problems it just fades into obscurity. Not just me either I have read so many threads where people post some absolutely fantastic ideas and they just fade away. It just seems like unless you complain about something that goes against the grain or are one of the first few posts in a thread then it is pretty much pointless discussing anything as no one will bother to read it.

    My idea for fixing Leve's basically has what people are suggesting fixed amounts of SP/EXP and make all Leve's available for selection at every reset and I posted that at the beginning of the month after posting it in various threads about the subject which the replies would be positive until it was no longer on the "last" page of the thread then it was forgotten.

    CLICKY
    (0)

  5. #85
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by AlexiaKidd View Post
    You know what is annoying is that thread like this gets so much attention but when I make a thread to try and come up with an idea to fix this problem and other problems it just fades into obscurity. Not just me either I have read so many threads where people post some absolutely fantastic ideas and they just fade away. It just seems like unless you complain about something that goes against the grain or are one of the first few posts in a thread then it is pretty much pointless discussing anything as no one will bother to read it.

    My idea for fixing Leve's basically has what people are suggesting fixed amounts of SP/EXP and make all Leve's available for selection at every reset.

    CLICKY
    and those 2 ideas would fix 99% of the problems completely. you would still have the one well i want solo to get as much as being in a big party doing higher stars, but for the majority just fixing sp and allowing each on the reset you correct them easily.
    (0)


    http://crystalknights.guildwork.com/

  6. #86
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    and those 2 ideas would fix 99% of the problems completely. you would still have the one well i want solo to get as much as being in a big party doing higher stars, but for the majority just fixing sp and allowing each on the reset you correct them easily.
    A very good point but like I said the original idea of Guildleves was to make them casual/quick content and the problem is they are the only content so everyone is doing them. Once they have content for us to do other than Guildleves then they just need to go back and rebalance Leve linking to make it so it is not so over powered in comparison to solo.

    Maybe they could make it so you only get the lump sum at the end if you linked and linking only gives a 5% bonus per link. This would allow solo people to do them without feeling like they are missing out on the huge SP gains you currently get by linking but it would also allow parties to link for a smaller boost while also increasing the difficulty and other modifiers for an even bigger boost.

    Lets say for example doing an R40 leve solo would give you 10K SP. Now if you fully leve linked it in a party and did it on a higher difficulty it could add up to a 50% boost so it would make it 15k SP. I think that would be more fair than what we have currently.
    (0)

  7. #87
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by AlexiaKidd View Post
    A very good point but like I said the original idea of Guildleves was to make them casual/quick content and the problem is they are the only content so everyone is doing them. Once they have content for us to do other than Guildleves then they just need to go back and rebalance Leve linking to make it so it is not so over powered in comparison to solo.

    Maybe they could make it so you only get the lump sum at the end if you linked and linking only gives a 5% bonus per link. This would allow solo people to do them without feeling like they are missing out on the huge SP gains you currently get by linking but it would also allow parties to link for a smaller boost while also increasing the difficulty and other modifiers for an even bigger boost.

    Lets say for example doing an R40 leve solo would give you 10K SP. Now if you fully leve linked it in a party and did it on a higher difficulty it could add up to a 50% boost so it would make it 15k SP. I think that would be more fair than what we have currently.
    the only problem with the idea of sp at the end for a reward, is then youd have TONS of people whining and moaning even harder about how the mobs dont give any SP
    and thats a very sad truth

  8. #88
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by TheVedis View Post
    the only problem with the idea of sp at the end for a reward, is then youd have TONS of people whining and moaning even harder about how the mobs dont give any SP
    and thats a very sad truth
    But the mobs do give SP/EXP they just give it at the end. I suppose you could allow them to give just normal SP like they would in the field for the current rank they are as well like 200SP or something depending on your rank to the mob and party size as well as the lump sum bonus on completion. They only problem with that is that SE may think people would exploit that and not allow instant retry's on the Leve that would be possible if it was only gained upon completion. So they could start Dunes for example kill all the Mongrels for 5k SP then fail it, then start again get another 5k SP and so on basically spawning and endless cycle of mobs that are the correct rank for their level.
    (0)

  9. #89
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    I agree that you shouldnt be able to redo failled regional leves. It makes players create static parties and kills the pick up groups.

    Faction leves should be repeatable though, otherwise it'd be a bitch.
    (1)

  10. #90
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by AlexiaKidd View Post
    But the mobs do give SP/EXP they just give it at the end. I suppose you could allow them to give just normal SP like they would in the field for the current rank they are as well like 200SP or something depending on your rank to the mob and party size as well as the lump sum bonus on completion. They only problem with that is that SE may think people would exploit that and not allow instant retry's on the Leve that would be possible if it was only gained upon completion. So they could start Dunes for example kill all the Mongrels for 5k SP then fail it, then start again get another 5k SP and so on basically spawning and endless cycle of mobs that are the correct rank for their level.
    i was just pointing out a stupid fact, people will complain, period, no matter what the change is

    personaly im all for a set ammount of SP per leve based on "conditions" for how it was completed.
    Number of people
    Difficulty
    Links

    but knowing how things are, itd be MASSIVELY abused cuz i can already see a way to exploit it like that(party disbanding to hand it in as if each person solod the leve, yeah i see that already)

    "storing sp" from mobs to be given out at the end is also a pretty bad idea cuz it doesnt change how useless some leves are currently for sp gains compared to others.

    right now the best solution is to offer every leve every reset to everyone instead of random ones, thats what id want to see. of course people would STILL use the fail method to get in extras, but itd also give people tons of options for completing leves every cycle and youd probly see all of them every time instead of people doing just 2-3 of them.

Page 9 of 10 FirstFirst ... 7 8 9 10 LastLast