The producer's already stated he wants to go after practical decisions that break lore. He specifically mentioned putting a stop to blood porting. This is the same kind of lore-breaking for practical gain. It can be easily resolved, and should be.
The producer's already stated he wants to go after practical decisions that break lore. He specifically mentioned putting a stop to blood porting. This is the same kind of lore-breaking for practical gain. It can be easily resolved, and should be.
This is the best solution, it would remove the need to both favour certain leves and abandon them, I also agree though that we should be allowed to select from all the leves available.
Last edited by Jinko; 04-23-2011 at 09:51 PM.
And of course rebalance the leves that outright suck in terms of SP gains and rewards. Some of them no one wants to take just because it's done in like 3 minutes or the monsters aren't worth fighting.
problem with Leves is, they werent supposed to be the main method of leveling, it was supposed to be an option, but since people said they wanted to do leves for exp all the time, they cut the reset counter, and continued to amp them up.
The problem being, sure some leves were supposed to be really good for exp, but some leves were supposed to be really good for getting rare monsters/drops, some were supposed to be fast and easy if you wanted to get money fast. Some were supposed to give you good faction credit.
Back when sp was per action, and fairly hax, people stopped even doing thier leves, the main focus was, get em done fast as possible, because for exp youd be better off fighting piestes 20 levels higher than you, and trying to survive raptors 1 shot tail swipes, when they were 20 levels higher.
So really, what happened is people only care about exp from leves now, so the exp leves are the favored ones
Making lump exp, or having all of them give the same rewards wont work, people will just do the ones that have them kill 2 mobs. Making them all have a similar number of mobs in a similar time frame kills the idea of creating interesting, and different types of content in leves (not that they did this that well, the leve system as a miniquest system is far from being used to its potential)
Other thing is the main reason they cancel is not even because completing it is bad, its just because for linking in statics, or ls, its easier and more exp faster if you all have the same leves, if you complete a leve, there is no guarantee that you will get the same one as your friends next roll.
The leve situation is really complex and problematic.
Right, which is why they should just let us choose from all leves for that camp every reset. That way you don't have people failing their leves intentionally in a very non-heroic manner and you still get to leve-link and party together. As others have stated they've been shunned from parties for not having certain leves to link, that's not right.Other thing is the main reason they cancel is not even because completing it is bad, its just because for linking in statics, or ls, its easier and more exp faster if you all have the same leves, if you complete a leve, there is no guarantee that you will get the same one as your friends next roll.
Some people will always try to exploit everything.. we can get things "fixed", yes.. but then again.. the honest ones will be suffering from it..
If I unintentionally fail by timeout or crash a leve with a reward I really wanted, I want to be able to repeat it.. so no.. I say no about making failed leves unrepeatable..
Ah and there is /blacklist for those who shun you from parties because you don't have a certain leve.. that is a very childish and "noobish" behaviour..
Like usual.. it's the players, not the game.. in this case..
Last edited by Lenneth_Valkyrie; 04-24-2011 at 12:43 AM.
Oh and it's "kai-neh", not "kain".. and it is feminine.. u.u
I'd rather they just balanced the other leves so that they are as good as Dunesfolk. Then people would pick the leve based on the faction or the reward. They definitely need to make LL and Gridania leves better so that people are more spread out. Not so much an issue now but if the game grows.
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You would have to blacklist entire servers if you are against leve abandonment lolSome people will always try to exploit everything.. we can get things "fixed", yes.. but then again.. the honest ones will be suffering from it..
If I unintentionally fail by timeout or crash a leve with a reward I really wanted, I want to be able to repeat it.. so no.. I say no about making failed leves unrepeatable..
Ah and there is /blacklist for those who shun you from parties because you don't have a certain leve.. that is a very childish and "noobish" behaviour..
Like usual.. it's the players, not the game.. in this case..
It still wouldn't be enough, people fail dunesfolk not just because of the amount of SP, but mostly because they are sure that there are other people failing it, it's like a tacit agreementI'd rather they just balanced the other leves so that they are as good as Dunesfolk. Then people would pick the leve based on the faction or the reward. They definitely need to make LL and Gridania leves better so that people are more spread out. Not so much an issue now but if the game grows.they have to give us an option to be sure that everyone in party is having the same leves, even if they aren't as good as dunesfolk.
Ok so this is like the umpeenth thread on this, it surfaces as a new one every other friggin week
but let me sum up what EVERY OTHER thread on it has stated
1) This is not a exploit, it is not a bug, its reward vs sp, you sacrifice the reward to get more sp
2) The devs added this on purpose, it isnt an accident
3) people will always whine about something they dont agree with
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