Dont fix it by removing or changing it, fix it by Adding more Leves that provide just as good EXP. At the moment there is currently non, thats why people fail these because they are the best leves to do.
Dont fix it by removing or changing it, fix it by Adding more Leves that provide just as good EXP. At the moment there is currently non, thats why people fail these because they are the best leves to do.
I personally feel this is an exploit. In my opinion if SE wanted us to be able to cancel, fail, or redo with the intention it is used for this method, they should give us the option to begin with frankly and without tarnishment. I will not participate in this and it will take me alot longer to rank up. I just don't feel comfortable gaining my ranks by taking advantage of this weakness not designed for that purpose. I ask that if this practice is acceptable by SE that they make it an option to cancel and be able to redo the leve on the next reset; not go about it in the manner it is now.
Last edited by Gracious; 04-23-2011 at 11:05 AM.
I'm fully aware of the reason why people cancel the leves, that's a no-brainer.
The additon of leves with equal sp gains as you suggest isn't the answer, eventually people will just figure out which gives the largest amount of sp/xp and we are back to square one.
The idea of a xp pool is quite interesting. However wouldn't this leave the system open to another exploit? e.g. a group starting a leve, a couple of people run off and complete the leve and then upon
completion everyone in the party reaps the same sp rewards.
It's good a nice solution but not without it's own issues.
Obstacle, not a barrier.
Fix the guildleve system or don't bother at all.
This happens for a two reasons: One: most guildleves are a complete waste of time. Two: group linking is not well supported by the current system.
Removing the ability to retry guildleves when you fail them without taking care of the real issues will do nothing but frustrate people. You remove that, and people will feel the need to visit every guildleve counter before accepting any guildleve, to get as many of the good guildleves as they can for the reset. Then they'll rage when their group members don't get the same ones.
Another problem is that guildleves are a precious resource. You get 8 every day and a half and they're the best method to gain experience points to move forward. You'll feel inclined to milk them as much as you can for as long as they are so limited and the options are there (Guardian's favor, links, stars, etc).
Last edited by solracht; 04-23-2011 at 11:22 AM.
See post number 7 for a quote from SE regarding this, they say it's fine.I personally feel this is an exploit. In my opinion if SE wanted us to be able to cancel, fail, or redo with the intention it is used for this method, they should give us the option to begin with frankly and without tarnishment. I will not participate in this and it will take me alot longer to rank up. I just don't feel comfortable gaining my ranks by taking advantage of this weakness not designed for that purpose. I ask that if this practice is acceptable by SE that they make it an option to cancel and be able to redo the leve on the next reset; not go about it in the manner it is now.
As for fixing Leves and making them more balanced and fun, this might be what your looking for or at least give some idea's
CLICK ME
SE says it's fine to cancel. I don't see them saying it is acceptable to do leve's in this manner. Where does it say... it's ok to get in a party with the intention of getting the most sp then canceling with the specific purpose to redo the leve. It's completely shady and I can't believe SE would design an aspect of the game to be taken advantage in such a manner. It should be crystal clear if they support players using the system in this way and furthermore if they do then they should come up with a better method of doing it.See post number 7 for a quote from SE regarding this, they say it's fine.
As for fixing Leves and making them more balanced and fun, this might be what your looking for or at least give some idea's
CLICK ME
Alexia, it is an exploit - the quote you made earlier shows that SE were actively trying to stop people doing exactly this. The only difference is people now do it after a reset and not immediately.See post number 7 for a quote from SE regarding this, they say it's fine.
As for fixing Leves and making them more balanced and fun, this might be what your looking for or at least give some idea's
CLICK ME
The only reason that the system is allowed is because they haven't yet thought of a way to stop this exploit without penalising people who DC/crash.
How can doing the same 3 leves every reset because they give the best SP/XP not be an exploit?
Last edited by PennywisE; 04-23-2011 at 11:35 AM. Reason: spelling
Obstacle, not a barrier.
The fact that a system is weird and backwards does not mean it's not working as intended. The fact that "it feels wrong/weird" does not mean it's an exploit, and this is coming from someone who completely hates the current guildleve system.
The article is pretty clear too.
Also you could say this:
about most if not all of the systems in this game, such as enmity, guildleves, cancellation of battle regimens, resetting enemy battles, and others.I can't believe SE would design an aspect of the game to be taken advantage in such a manner. It should be crystal clear if they support players using the system in this way and furthermore if they do then they should come up with a better method of doing it.
EDIT: So the point is, ask for the system to be changed because it's backwards and not intuitive, not because you think it's wrong or an exploit (it's not). You'll probably get more supporters too.
Last edited by solracht; 04-23-2011 at 11:48 AM.
I'm almost to that point (I have multiple r30-r34 classes) and I don't think what is happening sounds appealing.I believe the option to restart a failed/cancelled leve after a reset should be removed. Running Dunesfolk every reset is nothing more than an exploit.
Currently, if your in the R35-50 range you cannot finish a quest a Camp Broken Water without having to wait for half your party to run back and cancel before the final mob. It's sad.
Also because of this exploit you are actually rejected from some parties if you do not have Dunesfolk. This is really breaking the immersion in the world.
So what do you guys and gals think?
Piracy
Alexia, it is an exploit - the quote you made earlier shows that SE were actively trying to stop people doing exactly this. The only difference is people now do it after a reset and not immediately.
The only reason that the system is allowed is because they haven't yet thought of a way to stop this exploit without penalising people who DC/crash.
How can doing the same 3 leves every reset because they give the best SP/XP not be an exploit?
Like I said that was the only source I could find atm but I know for a fact there is a pretty recent interview (last 4 months) and they said when questioned about "Leve Abandoning" that it was ok because the trade off is you don't get the rewards by abandoning. I will try my best to dig up the interview but there is so many it is hard to track them all down. Hopefully someone else knows the one I am talking about and can post it to end this debate on it being an exploit once and for all.
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