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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    58

    If You Fail Or Cancel A Leve It Should Be Gone

    I believe the option to restart a failed/cancelled leve after a reset should be removed. Running Dunesfolk every reset is nothing more than an exploit.

    Currently, if your in the R35-50 range you cannot finish a quest a Camp Broken Water without having to wait for half your party to run back and cancel before the final mob. It's sad.

    Also because of this exploit you are actually rejected from some parties if you do not have Dunesfolk. This is really breaking the immersion in the world.

    So what do you guys and gals think?
    (21)

    Obstacle, not a barrier.

  2. #2
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I agree that this is something that has to be fixed, but still is not acceptable that if I get d/c i automatically fail the leve.
    Actually back in beta it was working this way, everyone complained and Tanaka said that previousely they made it impossible to do again a failed leve because people would get advantage of it (he was right -.-)
    I guess they should find a way fix both of this things toghether, though I really have no idea how they could do it.
    (2)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    837
    I personally think they should just eliminate SP on guildleve mobs altogether and have all guildleves across a level range reward the same amount of SP at the end. It would definitely alleviate the issue I think.
    (9)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Alcide View Post
    I agree that this is something that has to be fixed, but still is not acceptable that if I get d/c i automatically fail the leve.
    Actually back in beta it was working this way, everyone complained and Tanaka said that previousely they made it impossible to do again a failed leve because people would get advantage of it (he was right -.-)
    I guess they should find a way fix both of this things toghether, though I really have no idea how they could do it.
    There is a fix better than this you know? Balance all leves to give the same SP or just some balance like the SP pool balance that someone else mentioned which seems like a great idea.
    (0)

  5. #5
    Player
    snowstriker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Syrus Auros
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Verecund View Post
    I personally think they should just eliminate SP on guildleve mobs altogether and have all guildleves across a level range reward the same amount of SP at the end. It would definitely alleviate the issue I think.
    Something like this, I hate having to try to milk each leve for every ounce of SP.
    (0)
    "Us heroes, we have so much to do."

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    This should only happen once they balance the SP leves gives. And it is already a sacrifice of faction points and gil/guild mark rewards for canceling it. Plus you will hate this if you DC or crash.
    (1)

  7. #7
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    This is on the Japanese Official Final Fantasy XIV Site and is a report from a prelive event.

    Retrying Levequests

    Levequest targets give players many times more EXP and skill points than normal monsters (even if not using guardian aspect). To prevent some players from taking advantage of this system by completing most of a levequest, failing on purpose, and then trying the quest again immediately, we have made it impossible to retry a levequest immediately after failing it. However, this does not mean players are not allowed to retry levequests. By returning and talking to the NPC who issued the quest, players can gain the opportunity to retry the quest objectives.
    CLICKY SOURCE

    As you can see they have taken what they believe is enough measures to stop the system being abused and are happy with it to be done, so it is not an exploit. They also stated in a later interview that they think it is a fair practice as the trade off is you don't get the reward or the faction credits but I can not find the interview to quote and link as there is so many so you will have to take my word for it.

    I abandon leve's myself as it is easily the fastest and quickest way to level in the game so unless SE makes grind parties more appealing or add something else to do in the game then I am very against your notion to remove Leve abandoning from the game.

    *Edit*

    However I would be in favour of SE balancing Leve rewards. Remove SP/EXP from the Mob's and make it a set reward at the end of the Leve along with items and everything else. This way if you D/C you can retry straight away as you can't exploit it as the SP/EXP is gained after completion. Also allow every Leve to be available for selection at every camp at every reset. This will allow parties to group up and choose the same Leves to do together and if SP/EXP is balanced then they could use different camp's to ease congestion at Broken Water and wouldn't be doing the same leves every reset.

    Also get creative with Rewards on reset, make some leves have free GA or offer some GA as a reward or maybe Anima things like that doesn't always have to be gill, items or guildmarks.
    (11)
    Last edited by AlexiaKidd; 04-23-2011 at 10:44 AM.

  8. #8
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mack View Post
    There is a fix better than this you know? Balance all leves to give the same SP or just some balance like the SP pool balance that someone else mentioned which seems like a great idea.
    It still wouldn't help, you have to leve link in order to get good SP, so people will want to be sure they all have the same leve and the only way to do so in static parties is to cancel :/ maybe the best solution is to let us choose our guildleves from all of the possible ones, so that when starting a party people will discuss about the SP and the rewards and then choose wich leves to link still being sure they're all doing the same ones, instead of always doing the same leve.
    (0)

  9. #9
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Although we all love exploits, I do hate having all my leves be fails, it ones of the main reason's i'm still r39 on thm, i've just been btn and wvr, and whats nots until I don't have to fail lucrative leves just to level lol.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    837
    Quote Originally Posted by Reika View Post
    This should only happen once they balance the SP leves gives. And it is already a sacrifice of faction points and gil/guild mark rewards for canceling it. Plus you will hate this if you DC or crash.
    Ah that reminds me.... crashing/DC'ing still auto-fails leves I think
    (1)

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