They should limit the targetting range. I use the gamepad and I keep targetting things that aren't even within my reach. its annoying as hell.
They should limit the targetting range. I use the gamepad and I keep targetting things that aren't even within my reach. its annoying as hell.
Targetting stuff that's out of range is something you'll find in every MMORPG. It may not seem like it, but you would hate it if it wasn't there. Bottom line there is if you can see it on your screen, you should be able to target it.
What we DO need is smarter targeting. Prioritize levequest targets, claimed enemies, and party members. Make target selection based on field of vision of the character instead of the game camera.
And, slightly related but just as important, give us some kind of visual cue to let us know when the enemy is within attack range (e.g. buttons on the action bar darkened if they cannot be used). I'm bolding this for emphasis because it is a simple thing to implement, and it would make a HUGE improvement in the battle mechanics. The buttons are already darkened when an ability is in cool-down, or when we don't have enough TP. Why not also darken them when an enemy is outside an ability's area of effect? Or those Pugilist abilities that can only be executed after an attack is evaded?
You know, I think I'm gonna post a new thread right now. ^_^
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