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  1. #1
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60

    I hear birds singing, but where are they?

    So I was running around the Black Shroud, handing in my local leves. I had the music off and thought it was quite relaxing with just the birds singing. But...where are they? There's not a single bird in sight (apart from the bird mobs, but they don't count). There are birds in all the other areas, but none in the Black Shroud. It's just not on!

    So please, when you redesign the Black Shroud, please add a few birds flying around here and there, yeah?
    (5)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    53
    Yeah. I hear waves crashing in Lomsa Lominsa, yet the water always looks super calm. Where are the 'thrashing waves' against the rock cliffs, or how bout some boats sailing beneath those enormous bridges in Lomsa Lominsa?
    (4)
    "Not gone, merely marching far away."

  3. #3
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by sharky View Post
    Yeah. I hear waves crashing in Lomsa Lominsa, yet the water always looks super calm. Where are the 'thrashing waves' against the rock cliffs, or how bout some boats sailing beneath those enormous bridges in Lomsa Lominsa?
    Oh, I agree. Especially about the boats in Limsa. It's a naval city-state, but there are no boats sailing about? Hmmm!
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    279
    Quote Originally Posted by Mug View Post
    Oh, I agree. Especially about the boats in Limsa. It's a naval city-state, but there are no boats sailing about? Hmmm!
    Probably because they are stuck in that 2d water and can't move.
    (1)

  5. #5
    They do need more detail in the enviroment and things happening here and there.
    (4)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Zahak View Post
    They do need more detail in the enviroment and things happening here and there.
    I agree but SE, for whatever reason, decided to go all out on graphics with this game AND make it work for PS3 so many details have to be left out because of stupid design decisions. Ideas like actual thrashing waves and a dynamic lively world and like someone mentioned yesterday about allowing us to build settlements out in the open world...those all sound well and good but there is no way the PS3 can handle all this stuff considering the reason they delayed that release is because of RAM issues.
    (0)

  7. #7
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mack View Post
    I agree but SE, for whatever reason, decided to go all out on graphics with this game AND make it work for PS3 so many details have to be left out because of stupid design decisions. Ideas like actual thrashing waves and a dynamic lively world and like someone mentioned yesterday about allowing us to build settlements out in the open world...those all sound well and good but there is no way the PS3 can handle all this stuff considering the reason they delayed that release is because of RAM issues.
    Just because the PS3 could potentially be unable to handle environmental effects doesn't mean the PC users can't have 'em.
    As much as I hate to pull the FFXI card, well... FFXI had varying levels of environmental effects in the settings.
    PS2 was set to either off or low and couldn't be changed whereas the PC had settings for off, normal and smooth in the config program. Pretty sure 360 was set to normal.
    (0)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Impulse View Post
    Just because the PS3 could potentially be unable to handle environmental effects doesn't mean the PC users can't have 'em.
    As much as I hate to pull the FFXI card, well... FFXI had varying levels of environmental effects in the settings.
    PS2 was set to either off or low and couldn't be changed whereas the PC had settings for off, normal and smooth in the config program. Pretty sure 360 was set to normal.
    Well considering birds, waves, ships and player built settlements are hardly considered environmental effects, you can see why they would have to leave those aside.
    (0)

  9. #9
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mack View Post
    Well considering birds, waves, ships and player built settlements are hardly considered environmental effects, you can see why they would have to leave those aside.
    Birds, boats and player homes, yes. Those aren't exactly environmental effects. Wave crashing animations however, can easily fall under that category.
    (0)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  10. #10
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Zahak View Post
    They do need more detail in the enviroment and things happening here and there.
    I agree it's just so empty and dead absolutely everywhere. And not empty and dead in an atmospheric, breathtakingly beautiful XI-kind-of-way but just empty like a new warehouse where SE expects us to care about this world.
    (0)

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