Quote Originally Posted by SkyeWindbinder View Post
Sorry, Sleverin. My linkshell and I are on masamune. >.<

Then again, I'm sure I could create a character on a different realm if I so choose!
If you wanted to, please do! I'm sure my FC/LS would be more than happy to bring you on board for when you wanted to visit. They're a great group of folks.

Since the topic has been a bit derailed, I thought I'd bring it a bit back home.

I, personally, do not like this crossover idea and have a lot of issues with it. To be honest, if SE came right out and said that this was purely a promotional device and that it was to service fans of the game with some vanity gear and an event, I'd be fine with it. However, they have stated (so far) that this is not a different version of Lightning and Snow, nor will it go unnoticed by those in Eorzea. I am hoping that the scope of the situation stays at something like an optional quest or behest, merely something to do but have the rest of the game left alone.

My main reason for pointing this out is that there has been no reason up to this point to reference any sort of weird multi-verse crossover potential and that there never would be, it would be superfluous at best, and a downright terrible story mechanic at worst. People will cry about the "Void" as if it's some call to a higher power, able to strike down any argument with some infallible purpose. We know little, if anything about this so-called dimension (if it can even be called that) and for what purpose it serves. Is it merely a Maguffin, a thing created solely for the purpose of the Dalamud storyline? Doubtful, as ARR has brought up the voidsent within the first few story missions. Either way, this Void is not some magic realm where all Final Fantasys exist simultaneously as if this were some Jungian pool of archetypes, able to pull any character out of a magic hat simply because the "Void" exists as a word. (The Void is essentially nothingness as a word by the way, it does not give one the means to travel dimensions by its mere existence.)

What is all this exposition for? I shall tell you, good forum goer, if you are willing to listen. The problem is, with any well established story, is that we have this idea cemented in our minds about what this game does and what happens as an internally consistent basis from what we've learned. Surely, some of you will say, "Well, we don't know everything, the rules could change at any moment." We could claim the same of reality, but that doesn't make it true. We know we need to breathe, eat, and drink. When we sleep, we will most likely wake in the morning. The rules simply do not change at the whim of some deity (i. e. writers) simply because they can come up with reasons as to why it wasn't mentioned beforehand. Anyone can do that by the way and it is called "retconning" and it usually shows of sloppy writing and demeaning to the audience. Simply because the lore team states that all of a sudden, Minfilia was a badger this whole time and we couldn't tell because over exposure to the Aether had made us see the whole world differently simply because they thought badgers were cool does not make the story any more plausible or any less of a blatant showing of terrible writing. Now, of course, we're not expecting this to be some Shakesperian tale which is fine. However, crossovers begin to destroy the cornerstone of what makes the story great.

In summation, crossovers have a major problem and that is: it simultaneously ruins both properties if the idea of the characters interacting with each other isn't already implemented in the story. Kingdom Hearts skips this whole thing right from the get go, hell it's on the package. It was not so with 14, and simply throwing a retcon into the situation should not make it acceptable to us as players, it should bother us a bit more.