time can test one's patience, which most of us don't have... so technically speaking it can count as a challenge ^.^
time can test one's patience, which most of us don't have... so technically speaking it can count as a challenge ^.^
Time is an asset. Wasting my time and paying children and people with nothing better to do with theirs for blowing it on waiting for something that isn't there in a game and claiming something so no one else can and in the process make yourself look prettier than others before they look pretty is no longer the genre.
So the adrenaline junkies feel alive for 10 minutes after they claim an overcamped, pointlessly bottlenecked NM and get an undersupplied, market-whored piece of gear that they can hold over someone's head and make millions off of or look more special than they actually are in. To give them that 10 minutes of feeling important, you have to make the game world a pain in the ass for everyone else, and they are not worth it. They're just not worth developing conent for and designing the game around. Ditch the NM hunters. Make everything R/E so they're not out there 8 hours a day standing there, keeping everyone else from getting items so they can sell them for ridiculous amounts of money. It's over. We tried that. Leaping boots 4 million gil. Fail. Absolute horrible waste of life, that system.
If SE chooses to reward the kinds of players who need to honestly get their priorities straight in this life, the game's going to fare worse than FFXI in its most ridiculous days. Without the magical draw of a new FF MMO, the only people who will play that are the players you wish you had never catered to in the first place.
Any player who petitions for a system where the primary entertainment and draw of the content is for you to get what would have otherwise gone to someone else should be backhanded, and sarcastically told thanks but no thanks. They'll kill your game if you let them, because the only thing they care about is to feel special at any cost. They crave power and notoriety that they are ultimately inept at getting, which is why they try to get it in a MMO instead of a more appropriate or useful venue.
You don't play strategy RPGs for the jumping. You don't play shooters for the puzzles. You do not play MMORPGs to compete. Go play Madden if you want to compete. You'll probably get your ass beat.
Last edited by Peregrine; 04-21-2011 at 05:15 PM.
kaeden again your wrong on all accounts. casuals don't game jump as much as you think. And infact only do when they can't do content in a game.... Want me to remove that stick? i bet it really hurts.
these types of suggestions are the ones fueling the fighting. You guys are pretty much treating this when the US had segragation laws.
Where blacks and whites had seperate schools etc. Why should players get seperate content. All it is doing is giving the "hardcore" more content since they can do either or when a "casual" can only do 1.
Sorry but seperating content isn;t the way to go. We donlt need segragation, it never works out well.
Last edited by Kilta_Firelotus; 04-21-2011 at 05:12 PM.
i do play alot at this time, but do not classify myself as hardcore. if you can enjoy any and every bit of content now you would get bored which is what the group that plays alot whether hardcore or otherwise are doing now. i have people in my group that plays as little as 2-3 hours a day just in the evening after school or work that already have multiple r50 classes and have beaten every high level nm many times. how boring do you think it is for those people that have an already easy mob become even easier.
i am not saying i want mobs that pop once a day or anything, but i am saying i want tougher fights. in this game either you have a mob that you can easily beat or you have a mob you have no chance in beating. they have very little grey area. if you consistently beat the hardest mob there is for you to beat at your level, but have no mobs that are a little tougher to test your skills against it becomes boring.
like i said i am not jumping on the hardcores or casuals. i don't mind the every 15 min or so pops or anything like that and do not mind the 3-5 minute spawns for the r30 group, but i do hate the fact of nerfing the only higher level mobs that were already too easy to defeat. i am glad to see other groups getting stuff to do and content added, but dislike a group getting left out. this is what i was refering to.
http://crystalknights.guildwork.com/
I'm sorry, but how much challenge are you looking for to aquire rank 25-35 gear? As the game goes on and the cap goes up, more items will be released and it will become harder to aquire. When you figure out how to do it and then succeed, congradulate yourself on being "hardcore". Why do people find it necessary to waste days on end for an item that in all reality wouldn't make that much of a difference? It's not like SE is going to add a freaking missle launcher drop for your days of endless camping... People need to grow up and let thier character's be measured by your actions and reputation, instead of a "shiney +1 omg I am better then everyone but really i'm a total douche".
So that's the essence of the issue. A lot of these players would be out of a job if actions and reputation of the player superceded those of the barbie doll. They want their personality and actions to have as little to do with their being accepted as possible, for the obvious reason that no one would choose to associate with them if their gear and their job were more common. So many terrible people, let alone terrible players, gained acceptance through riding bad mechanics in FFXI.
You all know the black mages in 2005 who made an Asperger's kid look like Nelson Mandela. Those are the kinds of players who constantly petition for elite bottlenecks. They know they aren't accepted otherwise.
Haha my profile picture finally went eggy.
Last edited by Peregrine; 04-21-2011 at 11:13 PM.
Let's have our chars start @ 99 and in the best gear in the game too! I only have 3 mins to play, I deserve it all too!
I'm not hardcore at all. Games become boring when everyone has the same gear and accomplishments, I like looking up to people with insane things done and cool stuff. I LIKE seeing things I'll never(or take a long time 99.99% of the time) get but other players will. It gives me goals and things to do
Me having the same gear as everyone, including extreme hardcores = boring game. I get bored fast and have nothing to do. Ex: WOW, rift.
I started FFXI in 2003ish. I didn't finish/start COP until like 2008/2009. I didn't get any end game gear until then either, did I complain? Did I quit? No. I wanted the gear badly, I wanted haidate, senju, perdu, usukane boots, I wanted rajas, I wanted sea access, I wanted to do limbus and stuff. I didn't complain, I didn't whine, I still had plenty of things to do and keep me occupied. Eventually, I got around to doing it all, and getting everything I wanted. When I completed COP, I had a great feeling inside of me, I felt like I earned something, like I accomplished something. Same thing with most of my gear, I felt like I EARNED IT and it felt great.
As a casual player, I don't want stuff handed to me. When things are too easy, too accessible, too casual, when everyone has the same things, the game feels old, stale, boring. There are no accomplishments, there is no earning everything. Giving everyone everything is dumb, and horrible. it takes away the joys of accomplishment and earning things. The game becomes boring very fast when you have no goals to aim for. I wonder how hardcore players feel? They must get bored so fast.
I'M CASUAL AND I WANT HARDCORE CONTENT, WEIRD HUH?
Edit: My LS does events like twice a week, for 3 hours, 6 hours total of the week. We kill the level 50 NM's multiple times and the fights are a joke, and we get drops, and gear. How much more casual do you want this game to be? 6 hours a week and access to ALL the content already, I mean seriously?
Last edited by Shiyo; 04-22-2011 at 12:04 AM.
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