time can test one's patience, which most of us don't have... so technically speaking it can count as a challenge ^.^

time can test one's patience, which most of us don't have... so technically speaking it can count as a challenge ^.^
Time is an asset. Wasting my time and paying children and people with nothing better to do with theirs for blowing it on waiting for something that isn't there in a game and claiming something so no one else can and in the process make yourself look prettier than others before they look pretty is no longer the genre.
So the adrenaline junkies feel alive for 10 minutes after they claim an overcamped, pointlessly bottlenecked NM and get an undersupplied, market-whored piece of gear that they can hold over someone's head and make millions off of or look more special than they actually are in. To give them that 10 minutes of feeling important, you have to make the game world a pain in the ass for everyone else, and they are not worth it. They're just not worth developing conent for and designing the game around. Ditch the NM hunters. Make everything R/E so they're not out there 8 hours a day standing there, keeping everyone else from getting items so they can sell them for ridiculous amounts of money. It's over. We tried that. Leaping boots 4 million gil. Fail. Absolute horrible waste of life, that system.
If SE chooses to reward the kinds of players who need to honestly get their priorities straight in this life, the game's going to fare worse than FFXI in its most ridiculous days. Without the magical draw of a new FF MMO, the only people who will play that are the players you wish you had never catered to in the first place.
Any player who petitions for a system where the primary entertainment and draw of the content is for you to get what would have otherwise gone to someone else should be backhanded, and sarcastically told thanks but no thanks. They'll kill your game if you let them, because the only thing they care about is to feel special at any cost. They crave power and notoriety that they are ultimately inept at getting, which is why they try to get it in a MMO instead of a more appropriate or useful venue.
You don't play strategy RPGs for the jumping. You don't play shooters for the puzzles. You do not play MMORPGs to compete. Go play Madden if you want to compete. You'll probably get your ass beat.
Last edited by Peregrine; 04-21-2011 at 05:15 PM.

Whoa you went waaay off topic to try to say something and the argument you say has nothing to do with me saying that time can be used to challenge someone. If you are too impatient you fail the challenge. Simple. Long post only prove that you can't disprove time as a VARIABLE(bolded for emphasis, sorry) to challenge. That was all I was saying.Time is an asset. Wasting my time and paying children and people with nothing better to do with theirs for blowing it on waiting for something that isn't there in a game and claiming something so no one else can and in the process make yourself look prettier than others before they look pretty is no longer the genre.
So the adrenaline junkies feel alive for 10 minutes after they claim an overcamped, pointlessly bottlenecked NM and get an undersupplied, market-whored piece of gear that they can hold over someone's head and make millions off of or look more special than they actually are in. To give them that 10 minutes of feeling important, you have to make the game world a pain in the ass for everyone else, and they are not worth it. They're just not worth developing conent for and designing the game around. Ditch the NM hunters. Make everything R/E so they're not out there 8 hours a day standing there, keeping everyone else from getting items so they can sell them for ridiculous amounts of money. It's over. We tried that. Leaping boots 4 million gil. Fail. Absolute horrible waste of life, that system.
If SE chooses to reward the kinds of players who need to honestly get their priorities straight in this life, the game's going to fare worse than FFXI in its most ridiculous days. Without the magical draw of a new FF MMO, the only people who will play that are the players you wish you had never catered to in the first place.
Any player who petitions for a system where the primary entertainment and draw of the content is for you to get what would have otherwise gone to someone else should be backhanded, and sarcastically told thanks but no thanks. They'll kill your game if you let them, because the only thing they care about is to feel special at any cost. They crave power and notoriety that they are ultimately inept at getting, which is why they try to get it in a MMO instead of a more appropriate or useful venue.
You don't play strategy RPGs for the jumping. You don't play shooters for the puzzles. You do not play MMORPGs to compete. Go play Madden if you want to compete. You'll probably get your ass beat.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


