




Oh...
What you are looking at is what we call a "cinematographic technique". The overwhelming majority of games and movies use various angles and perspectives to make the experience more dynamic and aesthetically pleasing than if you were watching a performance at your local theatre.
The only game I am aware of where the camera is from a character's perspective for most of the time is Super Mario 64, thanks to the Lakitu film team.
Sorry, but I'm calling a red herring.
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