

Ah, so it's saying those melds will retain the stat values of the quad-meld? That's odd if all Materia is becoming obsolete cracked Materia, with some Materia downright no longer existing like +enmity.
Check out my Lore posts:An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

Sort of. Unless I'm wildly wrong about this (and that is possible), the implication is that when you convert a piece of gear with, say, four pieces of grade IV cracked materia- you get back gear with four pieces of grade IV ARR materia of your choice. I believe the main reason they throw up the disclaimer about the reduced potency is in the event of ARR grade IV materia, which all have the same stat value, having a lower value than your old grade IV from 1.0 (IE: your old grade IVs had 20 STR each, the highest 1.0 value, but the new ARR grade IVs are a standard 18 each). Plus, grade V is the new highest tier, so if you want a quad meld with all grade V's you'll have to start over on a new piece.
Still get to keep your old quads, but with new materia types/values they just may not be as strong as they were before (or as strong as a quad V in ARR).
Last edited by Ikkenoe; 06-14-2013 at 05:09 PM.




I just want to say... Thank you.
It never made sense to me that you would lose your gear after a failed meld.

The interesting thing to me is how this will influence economy. With gear becoming bound to you after wearing it in battle a single time, this takes emphasis away from simply mass-producing gear for people to blow up through melding and places emphasis on primarily selling HQ equipment for a few extra stats/epeen, and/or converting that equipment into materia. Incidentally this makes shopping and upgrading more streamlined and painless, as well as largely simplifying the money-making process. That's a good thing considering we still have to use the market wards, rather than getting an auction house.
The only downside really is that it will make it just a little bit harder for crafters to find a niche to settle down into for profit. That's not to say it will be impossible, just slightly less opportunity for it than before.



I hope the exchange rate is more than reasonable, I worked really hard on some of my melds (or mostly just spent a lot of money).
Sad to see some materia go, especially as some of those were extremely expensive and hard to get.

Im having a hard time with my reading skills... i need more coffee... Question:
Is the npc taking the old materia off my old gear or trying to take my gear... /clings to her clothes.. I dont mind giving the materia away... but I dont want to loose the outfit ; ;
As of ARR:
Enhancement Cap - Maximum enhancement values will be imposed upon each gear slot.
So that quad meld of +20 (80) - will now be capped. Noone can say what yet as the cap could be set anywhere from 20-80.
But hey, lets have some speculation! Would it be a fair assumption that SE stick it right in the middle around 40-50 ish?
Common Sense is a language most misunderstood on the continent of the MMOForum
This is an amazing feature from S-E.
I was honestly gutted that the time/money I spent on a Triple Melded Celata +1 with MND would be useless, seeing how MND isnt a damage stat for PLD anymore. Now I can just choose a materia more suitable or scrap it for darklight ;D
Hope I did not just loose my crit attack rating melds..
Last edited by Solace; 06-14-2013 at 09:09 PM.


I'm loving the changes...just wished I had kept more of the useless materia...oh well.
Last edited by Allistar; 06-14-2013 at 09:24 PM. Reason: spelling
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