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  1. #1
    Player
    NoloeTazier's Avatar
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    Nov 2011
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    Ul'Dah
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    865
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    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by hideka View Post
    yea well, you tell that to some +80 str gloves lol. oh wells. its just gear, it can be replaced.
    That's a good attitude to have, very commendable but people are gonna flip lol. On Balmung there was a Japanese Roegadyn who had Quad-melds in all slots for Black Mage, Monk, and Dragoon...I really feel sorry for him. He doesn't exactly need any more Darklight lol.
    (1)
    Check out my Lore posts:
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  2. #2
    Player
    Ikkenoe's Avatar
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    Dec 2011
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    90
    Character
    Scientific Progress
    World
    Balmung
    Main Class
    Alchemist Lv 21
    Quote Originally Posted by NoloeTazier View Post
    That's a good attitude to have, very commendable but people are gonna flip lol. On Balmung there was a Japanese Roegadyn who had Quad-melds in all slots for Black Mage, Monk, and Dragoon...I really feel sorry for him. He doesn't exactly need any more Darklight lol.
    Why would you feel sorry for him? He is still going to have quads in every slot in ARR. I feel like people aren't reading carefully.
    (3)

  3. #3
    Player
    NoloeTazier's Avatar
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    Noloe Tazier
    World
    Balmung
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    Gladiator Lv 80
    Quote Originally Posted by Ikkenoe View Post
    Why would you feel sorry for him? He is still going to have quads in every slot in ARR. I feel like people aren't reading carefully.
    ALL Materia is now Cracked Materia. Look at the picture, if you had a Penta-Meld Cobalt Cuirass with 5 STR Materia, you now have a 5x Meld Cracker Materia Cobalt Cuirass. Which you have the option to exchange for Materia of your choosing or the "currency" for Raid/Darklight gear.
    (1)
    Check out my Lore posts:
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  4. #4
    Player
    Ikkenoe's Avatar
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    Dec 2011
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    Scientific Progress
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    Balmung
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    Alchemist Lv 21
    Quote Originally Posted by NoloeTazier View Post
    ALL Materia is now Cracked Materia. Look at the picture, if you had a Penta-Meld Cobalt Cuirass with 5 STR Materia, you now have a 5x Meld Cracker Materia Cobalt Cuirass. Which you have the option to exchange for Materia of your choosing or the "currency" for Raid/Darklight gear.
    * Materia that has already been affixed to gear can be converted as is.

    Even after converting cracked materia, there is the possibility certain gear will see a decrease in effectiveness when compared to Version 1.0.
    (6)
    Last edited by Ikkenoe; 06-14-2013 at 04:44 PM.

  5. #5
    Player
    NoloeTazier's Avatar
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    Noloe Tazier
    World
    Balmung
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    Gladiator Lv 80
    Quote Originally Posted by Ikkenoe View Post
    * Materia that has already been affixed to gear can be converted as is.

    Even after converting cracked materia, there is the possibility certain gear will see a decrease in effectiveness when compared to Version 1.0.
    Ah, so it's saying those melds will retain the stat values of the quad-meld? That's odd if all Materia is becoming obsolete cracked Materia, with some Materia downright no longer existing like +enmity.
    (0)
    Check out my Lore posts:
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  6. #6
    Player
    Ikkenoe's Avatar
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    Dec 2011
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    Scientific Progress
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    Balmung
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    Alchemist Lv 21
    Quote Originally Posted by NoloeTazier View Post
    Ah, so it's saying those melds will retain the stat values of the quad-meld? That's odd if all Materia is becoming obsolete cracked Materia, with some Materia downright no longer existing like +enmity.
    Sort of. Unless I'm wildly wrong about this (and that is possible), the implication is that when you convert a piece of gear with, say, four pieces of grade IV cracked materia- you get back gear with four pieces of grade IV ARR materia of your choice. I believe the main reason they throw up the disclaimer about the reduced potency is in the event of ARR grade IV materia, which all have the same stat value, having a lower value than your old grade IV from 1.0 (IE: your old grade IVs had 20 STR each, the highest 1.0 value, but the new ARR grade IVs are a standard 18 each). Plus, grade V is the new highest tier, so if you want a quad meld with all grade V's you'll have to start over on a new piece.

    Still get to keep your old quads, but with new materia types/values they just may not be as strong as they were before (or as strong as a quad V in ARR).
    (2)
    Last edited by Ikkenoe; 06-14-2013 at 05:09 PM.

  7. #7
    Player
    Niqote's Avatar
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    Apr 2011
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    Gridania
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    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    I just want to say... Thank you.

    It never made sense to me that you would lose your gear after a failed meld.
    (7)

  8. #8
    Player
    Pandemonium's Avatar
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    Dec 2012
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    Character
    Pande Monium
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Ikkenoe View Post
    * Materia that has already been affixed to gear can be converted as is.

    Even after converting cracked materia, there is the possibility certain gear will see a decrease in effectiveness when compared to Version 1.0.
    As of ARR:

    Enhancement Cap - Maximum enhancement values will be imposed upon each gear slot.

    So that quad meld of +20 (80) - will now be capped. Noone can say what yet as the cap could be set anywhere from 20-80.

    But hey, lets have some speculation! Would it be a fair assumption that SE stick it right in the middle around 40-50 ish?
    (0)
    Common Sense is a language most misunderstood on the continent of the MMOForum

  9. #9
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pandemonium View Post
    As of ARR:

    Enhancement Cap - Maximum enhancement values will be imposed upon each gear slot.

    So that quad meld of +20 (80) - will now be capped. Noone can say what yet as the cap could be set anywhere from 20-80.

    But hey, lets have some speculation! Would it be a fair assumption that SE stick it right in the middle around 40-50 ish?
    If 5x melds are still possible, I don't know why you wouldn't be able to hit the max value of the materia and gear allowed, but I guess they want some limit in place.
    (0)

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