there seems to be more commands then just tracert and ping for doing these latency tests. I'm trying out pathping right now and there is also one called mtr
pathping takes a while to finish cause it computes statistics
Nocturne of the Gods
Ĉio komencis kun ŝtono, aŭ tiel la legendo diras.
En aĝoj pasinta, sentipova juvelo, grandega kaj bela, elpelita la mallumon.
Estas bunta lumo plenigita la mondon kun la vivo kaj maskigi potencajn diojn.
Banata de kiu lumo, la mondo eniris aĝo de feliĉego ĝis, post tempo, la dioj trafis en ..n dorm.
Kiu mondo estis nomita Vana'diel. Nia mondo, Vana'diel.
Can you guys tell me how to take those IP addresses and test my ping?
I got 67 ping by just selecting a random Montreal IP off of Speedtest.net.
Btw, I'm in Florida.
Start -> All Programs - > Accessories -> Command Prompt
In the window that comes up type
ping 184.107.107.176
then hit enter
($¥€£)
Oh snap Yoshi-P confirming that lag was an issue on Ifrit, now all of those who acted like it wasn't have pie on their face
18-23 ms from New York to Moontreal
190 ms to JPN
Last edited by Krystal; 06-07-2013 at 11:21 AM.
Bayohne, you say this and Yoshida says this:In phase 3 of the Beta Test, you'll be able to choose your World freely, so please try out servers located in both the Japan data center and the North America/Europe data center. This way, you'll be able to see which fits your needs the best and ensure a great gaming experience.
"Also, when making a new character, players will be free to play in either region. This will allow the opportunity to test connection speeds, and judge which region will allow for a more comfortable gaming experience."
So to be specific, can only NEW characters can be made on different LEGACY worlds for testing or can our existing characters move freely in Beta Phase 3 to test content latency?
I have mixed feelings about the regional servers.
I am happy because... My ping to JP servers in 1.0 was about 200 ms. My ping to the Montreal server is about 20 ms. That's so, so, so much less. On top of the 200 ms latency, I would also get pretty frequent lag spikes during peak hours due to server instability and my ISP being horrible. Beating Ifrit Extreme was, quite literally a nightmare. Knowing the NA/EU servers will equalize the latency a bit makes me happy.
I am sad because... I remember playing with JP players in both XI and FFXIV 1.0. I enjoyed it because it really gave you a sense of global community. In that same vein, my linkshell is made up of players from all around the globe. We have equal parts NA, EU, and JP time zone players. The split of regional servers is making it difficult for us, because even if we want to stay together, our other ties (friends) are pulling us apart. The JP players want to stay with their friends who will be staying on a JP server. The NA/EU players want to stay with their friends who will be going to an NA/EU server. This will necessarily split us, or force some of us to deal with the two largest disadvantages that going to a regional server which is not 'your own' will put you at...
First, the most obvious... latency. If SE assumes that people are picking servers with less latency, they will continue to release content similar to Ifrit Extreme which may be next to impossible to beat if you have horrible latency (like I sometimes would). I know in EU it could reach up to 300 ms, with eruptions popping and hitting you before you would even see them appear on your screen. A player who chooses to go to a server which is far away (A JP player going to NA/EU server or NA/EU player going to JP server) will be subjecting him or herself to the lag we fought so hard against in 1.0.
Second, the more subtle... communication. As an NA player who does not speak Japanese, joining a Japanese server will undoubtedly make me the minority. Some JP players are nice and inclusive while others prefer to play with just Japanese players. If I follow my linkshell, I am choosing to put myself into this situation, and subjecting myself to the lack of communication. The same is true for people who join an NA/EU server and cannot speak any of the NA/EU languages. It creates a rift.
I have told my linkshell that I care very much about them, but I do not think I can deal with staying on a JP server because of these two reasons. Some are understanding, and some are not. I know many members who will be going to JP or NA/EU servers no matter what the LS decides. It is causing a rift and I'm sure it is creating similar issues with other international linkshells.
But... this is what happens when they create challenging fights with a demand for lower latency. There's really no way around it.
Last edited by Ryuko; 06-07-2013 at 01:27 PM.
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