
Phew, thank goodness for mindless aoe rings. For a while I thought I was actually going to have to put thought into the game and learn the battles I wanted to win. I guess I'd be ok with another layer of dumbing it down if this were the first game I ever played or I wore a padded helmet....... but I don't so I'm not too happy about it personally.



You clearly have no idea what you are talking about. It is graphical input by looking at the monster, rather than looking at a text box. nothing more.Phew, thank goodness for mindless aoe rings. For a while I thought I was actually going to have to put thought into the game and learn the battles I wanted to win. I guess I'd be ok with another layer of dumbing it down if this were the first game I ever played or I wore a padded helmet....... but I don't so I'm not too happy about it personally.
Hell, its even only for special attacks, mid tier stuff (including aoe) will remain blind.
Wrong, you are not looking at the monster, you are looking at the ground. You seem to think that we want FFXI text based combat log reaction back and that is not true. I want to see the monster perform an animation so I can react accordingly WITHOUT having to red the combat log.



...And you still don't seem to get that the animations are still there.Wrong, you are not looking at the monster, you are looking at the ground. You seem to think that we want FFXI text based combat log reaction back and that is not true. I want to see the monster perform an animation so I can react accordingly WITHOUT having to red the combat log.
Standard charge animations is all I saw.
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