i'd be happy with it, also was amused by the immediate arguement that being rewarded with a title/achievement for their actions would ruin immersion.
Come on guy, don't you want the bards to sing your praises?
i'd be happy with it, also was amused by the immediate arguement that being rewarded with a title/achievement for their actions would ruin immersion.
Come on guy, don't you want the bards to sing your praises?
Yes, Final Fantasy XI did have Achievements; but sadly only on the Xbox 360 Version of the game. Most of them achievements were grind-fests with lack-luster rewards. I'd love to see something in this game that encourages a player to work towards these achievements. Be it Titles, SP/XP, Gil, Items, Extras (Like Movie Theaters). While this is all fairly wish-talk I'm sure there is a reason that the Lodestone History function popped up and I really wouldn't be surprised if the old development team was working on something, perhaps we'll get some form of confirmation or what-not about this aspect of the game.
Yeah~ The whole Immersion thing needs a break; Immersion is great, but it could be argued that if achievements break Immersion then so does XIV's UI~? There is no reason why they couldn't tie it in with the Lore of the World. Be it...Some ancient Archon traversed the world and achieved great feats, and adventurers are encouraged to followed his footsteps. Doing so could give the player access to pages from the Archon's Parable or Tome. Full of Lore-Related Content and words from the Archon. *Shrugs* That's just from the top of my head.
I personally would not want to have achievements in-game because, specifically, if dungeon/raid achievements become part of the fray, you then have to deal with the "must have achievement" groups, which kinda kills it for me. But if they don't include dungeon/raid achievements to cause this issue, then I'm completely and totally impartial to the existence of achievements.
I understand where you are coming from. If they keep the Dungeon/Raid Achievements to completion only, that would resolve most the issues. But it they started adding explore groups, or kill certain bosses without dieing; it could become an issue. However, killing a final story-line boss without dieing could be an interesting achievement depending on it's difficulty and such.I personally would not want to have achievements in-game because, specifically, if dungeon/raid achievements become part of the fray, you then have to deal with the "must have achievement" groups, which kinda kills it for me. But if they don't include dungeon/raid achievements to cause this issue, then I'm completely and totally impartial to the existence of achievements.
I really think this would give more intensive for all kinds of players, even the ones that are all "Lol but the immersion!".
Of all the times I've sat at my computer desk playing FF, I've been blown away by the graphics but I've never thought it was immersion that wowed me unless I took off all of the player names, and held down scroll lock in first person lol.
The UI, while great for a controller, isn't going to make you feel immersed any less than achievements will make you not feel immersed.
They would be a great addition in my honest opinion.
Thanks for the feedback, I really feel that this additon; while fairly simple, will add A LOT to the game. This is purely because of what they can offer players in terms of goals. Especially if they add in an intuitive reward system to accompany this idea. I believe you hit the nail on the head regarding Immersion, the general feel of MMOs isn't something that provides Immersion; I feel that the World, Lore and Characters are what provide the Immersion in MMOs, rather than said Graphics or UI additions.I really think this would give more intensive for all kinds of players, even the ones that are all "Lol but the immersion!".
Of all the times I've sat at my computer desk playing FF, I've been blown away by the graphics but I've never thought it was immersion that wowed me unless I took off all of the player names, and held down scroll lock in first person lol.
The UI, while great for a controller, isn't going to make you feel immersed any less than achievements will make you not feel immersed.
They would be a great addition in my honest opinion.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.