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Thread: Pseudo Content

  1. #21
    Player
    TessaJalloh's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    i'd be happy with it, also was amused by the immediate arguement that being rewarded with a title/achievement for their actions would ruin immersion.

    Come on guy, don't you want the bards to sing your praises?
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  2. #22
    Player
    Drazzan's Avatar
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    Mar 2011
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    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kilta_Firelotus View Post
    ffxi had achievements.
    Quote Originally Posted by Eekiki View Post
    I like this idea. It'd be nice to tie the Lodestone history to something in-game (character titles are the first thing that pops to mind).
    Yes, Final Fantasy XI did have Achievements; but sadly only on the Xbox 360 Version of the game. Most of them achievements were grind-fests with lack-luster rewards. I'd love to see something in this game that encourages a player to work towards these achievements. Be it Titles, SP/XP, Gil, Items, Extras (Like Movie Theaters). While this is all fairly wish-talk I'm sure there is a reason that the Lodestone History function popped up and I really wouldn't be surprised if the old development team was working on something, perhaps we'll get some form of confirmation or what-not about this aspect of the game.

    Quote Originally Posted by TessaJalloh View Post
    I'd be happy with it, also was amused by the immediate argument that being rewarded with a title/achievement for their actions would ruin immersion.

    Come on guy, don't you want the bards to sing your praises?
    Yeah~ The whole Immersion thing needs a break; Immersion is great, but it could be argued that if achievements break Immersion then so does XIV's UI~? There is no reason why they couldn't tie it in with the Lore of the World. Be it...Some ancient Archon traversed the world and achieved great feats, and adventurers are encouraged to followed his footsteps. Doing so could give the player access to pages from the Archon's Parable or Tome. Full of Lore-Related Content and words from the Archon. *Shrugs* That's just from the top of my head.
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  3. #23
    Player
    Belial's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    I personally would not want to have achievements in-game because, specifically, if dungeon/raid achievements become part of the fray, you then have to deal with the "must have achievement" groups, which kinda kills it for me. But if they don't include dungeon/raid achievements to cause this issue, then I'm completely and totally impartial to the existence of achievements.
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  4. #24
    Player
    Drazzan's Avatar
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    Mar 2011
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    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Belial View Post
    I personally would not want to have achievements in-game because, specifically, if dungeon/raid achievements become part of the fray, you then have to deal with the "must have achievement" groups, which kinda kills it for me. But if they don't include dungeon/raid achievements to cause this issue, then I'm completely and totally impartial to the existence of achievements.
    I understand where you are coming from. If they keep the Dungeon/Raid Achievements to completion only, that would resolve most the issues. But it they started adding explore groups, or kill certain bosses without dieing; it could become an issue. However, killing a final story-line boss without dieing could be an interesting achievement depending on it's difficulty and such.
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  5. #25
    Player

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    I really think this would give more intensive for all kinds of players, even the ones that are all "Lol but the immersion!".
    Of all the times I've sat at my computer desk playing FF, I've been blown away by the graphics but I've never thought it was immersion that wowed me unless I took off all of the player names, and held down scroll lock in first person lol.
    The UI, while great for a controller, isn't going to make you feel immersed any less than achievements will make you not feel immersed.
    They would be a great addition in my honest opinion.
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  6. #26
    Player
    Drazzan's Avatar
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    Mar 2011
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    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by RockVolnutt View Post
    I really think this would give more intensive for all kinds of players, even the ones that are all "Lol but the immersion!".
    Of all the times I've sat at my computer desk playing FF, I've been blown away by the graphics but I've never thought it was immersion that wowed me unless I took off all of the player names, and held down scroll lock in first person lol.
    The UI, while great for a controller, isn't going to make you feel immersed any less than achievements will make you not feel immersed.
    They would be a great addition in my honest opinion.
    Thanks for the feedback, I really feel that this additon; while fairly simple, will add A LOT to the game. This is purely because of what they can offer players in terms of goals. Especially if they add in an intuitive reward system to accompany this idea. I believe you hit the nail on the head regarding Immersion, the general feel of MMOs isn't something that provides Immersion; I feel that the World, Lore and Characters are what provide the Immersion in MMOs, rather than said Graphics or UI additions.
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