Quote Originally Posted by gifthorse View Post
Well it's a cheap tactic.

If people want to improve their character, fine, let us improve our characters through quests that teach us new abilities but don't let us improve by making us grind to a new endgame just because the developers decided they were too useless to make enough content to bide people over until the next batch of updates.

It's just lazy. You can separate new content into tiers if that's what needs to happen but you don't need to separate them by vast expanses of pure grind. The psychology of the gamers is obviously beyond my understanding if it's true that they need the reassurance of a new rank to give them a sense of progression.

Am I the only one disgusted?

And who says that endgame needs to revolve around gear/bosses and such? There are other ways to gauge one's progress in the game. If SE implemented more "sandbox" elements, for example, I'm sure endgame would sort itself out without their intervention.
I can't agree more. No one like the grind, it is purely a time-sink .. but there are far more enjoyable time-sinks!

Progression raids .. there can be easily three+. To reflect on my WoW experience:

Hyjal was entry level
Black Temple took months or even a year to master the encounters and pass the various "gear checks" along the way
Sunwell - gear-check and experience to the max!

All was done within one "level cap" and was not a grind but pure enjoyment ... hate to quote the game that sold out so badly ... but they had it right on so many levels (in the past)