Can we have some detailed specifics on the loot / reward system in ARR
+ How will need rolls be allotted? for example:-
- will players have a weekly allowance?
- will need rolls be restricted to the job you enter content on? or
- will there be any kind of level check. where players can need roll any item there charcater meets the level requirement for regardless of current class?
+ Token system for example:-
- Will tokens be granted for wins? or only lost need rolls?
- Will tokens be exchangable for main drops? (i.e garuda system in 1.23)
- will tokens be restricted to lesser drops?
- how will guaranteed drops work? will they all be equal? or some rarer than others. (i.e militia tights vs militia cuirass in aleport)
How will content finder be impacted with this system. for example content finder and groups in general are notoriously always waiting long times for tanks / healers. will players be able to play these rolls and still roll on items they want for an alternate class.
Throughout 1.0 the big plea for a token system was for players to have a back up and be assured some amount of progress. a system where players were assured to reach there goal eventually. for example if i've speed ran av 99 times and still not got my darklight corselet. I could see that the next run would give me my hundreth token or something and i could finally get a piece that corselet. thus always making a visible amount of progress no matter how small. garuda would be a perfect example of this.
however in one of the translations regarding loot some months ago there were two versions circling the forums one said tokens could be exchanged for gear. the other said tokens could be exchanged for lesser gear. and it caused alot of confusion and concern. players were wanting some degree of visible progress to specific goals. for me it may be item x. for you it may be item y. does the token system provide this.
In Short:-
Could we finally get some specifics on the loot system and clear things up a bit.