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  1. #21
    Player
    Feldt's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    124
    Character
    Feldt Gracef
    World
    Masamune
    Main Class
    Reaper Lv 90
    Upon death, character shouldn't lost Exp/SP, that's my Opinion on this matter. It's play annoying when you die, especially by incident and you lost your Exp. It makes me frickin NUT's.
    (0)

  2. #22
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Honestly why would you play THIS game with SP loss? One of the big things about MMOs is exploration and exploration in this game is way to dangerous. Mobs just one shot you for 3000 damage. Hell they have rank 60+ mobs in THE DAMN STARTER zones.
    (0)

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    I think they should wait until after they implement chocobos, then make the death penalty one point of anima. They should also reduce the amount of anima you have to about 50 and make all of the aetherial gates only teleport you to the surrounding nodes. Which would remove the teleport from anywhere option. If you get to zero anima you should return to your home city if you're not raised.
    (0)

  4. #24
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Why not have death penalty? Stops people from mindlessly going into combat and not listening. People go in not fearing something and that 'OH I'll just run back from camp'...
    (0)

  5. #25
    Player
    Dingleberry's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    28
    Character
    Bo Jack
    World
    Aegis
    Main Class
    Conjurer Lv 50
    Go play ffxi then you'd see how bad of an idea this is.
    (0)

  6. #26
    Player

    Join Date
    Mar 2011
    Posts
    17
    let them mindlessly die. if you havent died more than once then you would not know about the double weakness penalyt which does not let you attack anything

    just sounds to me like people are mindlessly dying to leech exp/sp, i have not ran into anyone that problem on my server except one person who is pretty much have a don't care attitude.
    (0)
    Last edited by xneonobodyx; 03-09-2011 at 08:28 AM.

  7. #27
    Player
    KrissKringle's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Krystyn Eclipse
    World
    Balmung
    Main Class
    Carpenter Lv 50
    @main post: The idea of losing xp/sp upon death is absurd. Losing durability on gear is an easily solved problem because all you need to do is have the item(s) repaired. And I really don't want to go out of my way to gain back my xp/sp, it's a pain in the ass.
    (0)

  8. #28
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    13
    I've got to say, XP/SP loss + this game = not a good idea to me. It doesn't raise the challenge. At all.
    (0)

  9. #29
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    How bout neither? Both systems are stupid.
    (0)

  10. #30
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by DeadRiser View Post
    Why not have death penalty? Stops people from mindlessly going into combat and not listening. People go in not fearing something and that 'OH I'll just run back from camp'...
    There's a death penalty. It's called "3 minutes of my precious playtime counting sheeps".
    (0)

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