Quote Originally Posted by Reynhart View Post
After all the remakes they made, they can't claim that it's a risky strategy to do one.

The good point is : Making a game cost money, that's for sure. But spending millions on FFVII remake (Asked frequently by a lots of fans) is a lot less risky that teasing them with a game in developpement since 2006 that could bomb just because expectations are over the top.
Actually, a FFVII remake could very well be more risky than coming up with a new game. You're talking about remaking a tried and true cult classic. Love it or hate it, FFVII is arguably the definitive game of the entire franchise. Someone says the words "Final Fantasy", it's hard not to think the names "Cloud", "Sephiroth", and Aeris". Likely the most iconic and successful single-player game in the franchise. So... remaking it could just as easily break Squeenix as the failure of ARR, since anything seen as a deviation from the classic hit title could be seen as "sacriligious" in the eyes of fans, while at the same time following the formula extremely close could make the game seem "archaic" or "outdated" to others. In other words, too many changes to bring it up to date will make a lot of fans cry in outrage, while keeping it too much the same will make others go "Meh, why bother? I already have this game anyway." In the end, why remake it, since the original game still sells to this very day? Why take that risk? And why stay there in the past when they could be working on new games? If people want to play FFVII, it's out there. It's been out there since the 90s. Have at it. If Squeenix is going to take a big risk, I'd rather it be on something new, not a remake of a decades-old game. Nostalgia is all well and good, but it's not powerful enough to keep Squeenix afloat. Just my $0.02.