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  1. #11
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    Mar 2011
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    1,651
    Yup, it seems that increased vitality simply locks every type of item into the same location on your hot and cold game so that it doesn't deviate to other locations. Gold is always inner inner circle. Mythril is middle inner circle. Iron is at the junction of the circles. Limonite is just outside the junction. Pyrite is outer outer circle. I'll never find pyrite in the inner circle, or gold in the outer circle.

    It's not that you can influence whether you're striking gold. It's that IF the item is gold THEN it is always in the same spot.
    (0)

  2. #12
    Player
    Tiraelina's Avatar
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    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    MND/INT/PIE effects yield, anyone thats actually tested it would realise this.
    (0)

  3. #13
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    Mar 2011
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    Or the gullible and placebo effect-prone.
    Show me the stats and p-value. The extent of the human mind's "realization" is inadequate here.
    (1)

  4. #14
    Player

    Join Date
    Mar 2011
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    119
    When it comes to the Str/Vit/Dex when locking in the job/jip/strike point on a item basis I found that with 0 in any of those stats if you had the proper rank for the grade then the items would be where they normally are 90% of the time. So you can gather pretty efficiently with 0 str/vit/dex. However if you want that extra efficiency then yes you would have to raise it to 60 for grade 4. I'm not sure what the requirement is for grade 5.

    I am currently testing the effects of str/vit/dex on yields and drop rates.
    (2)
    http://xivpads.com/?tragicnate

  5. #15
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    I'm actually playing as DoM with not a single DoW rank to speak of. My stats have been piled into VIT (to survive), MND (to cast), PIE (to land status) and a bit of INT (to nuke).

    I mine main hand (VIT covered), goldsmith off-hand (INT), Blacksmith off-hand (MND) and Armour main hand (VIT), just so I don't have to even bother with a point of STR or DEX. I'm kind of glad I have no intention of picking up mining or botany. In short, I looked for ways to complement my activities.

    Just hit R40 miner last night, so I should be able to start seeing the new effects on Grade 5 nodes now. I haven't had the time to test it yet.
    (0)

  6. #16
    Player
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    Mar 2011
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    1,651
    Quote Originally Posted by tragic View Post
    When it comes to the Str/Vit/Dex when locking in the job/jip/strike point on a item basis I found that with 0 in any of those stats if you had the proper rank for the grade then the items would be where they normally are 90% of the time. So you can gather pretty efficiently with 0 str/vit/dex. However if you want that extra efficiency then yes you would have to raise it to 60 for grade 4. I'm not sure what the requirement is for grade 5.

    I am currently testing the effects of str/vit/dex on yields and drop rates.
    Nice. I was about to start stripping at grade 5 to see how low I could go, but as soon as I did I hit gathering fatigue. My overall haul didn't look any different from what it normally did really. I think I got less gold than average, but it varies so much based on chance from haul to haul. My mythril hauls definitely went up in Halatali. If I miss the gold strike and the remainder takes a huge hit, I know it's either wyvern obsidian or mythril, which is right next to gold and easily passed over as your next logical move is to scan the middle field for success.

    Even if we do know the minimum, might still do some good to keep vit and mnd up a little bit. This isn't the only thing vitality does most likely.

    Overall this doesn't look like something to lose any sleep or specs over. A base VIT of 40 can be pumped to over 80 with rings, converts, and the gathering gear itself.
    (0)
    Last edited by Peregrine; 04-20-2011 at 01:40 PM.

  7. #17
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Peregrine View Post
    Or the gullible and placebo effect-prone.
    Show me the stats and p-value. The extent of the human mind's "realization" is inadequate here.
    Go test it yourself because with that attitude it won't matter what anyone else says. It's not my loss if you get less per limited mining trip, but you only care about gold anyways so it's irrelevent.
    (0)

  8. #18
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    Mar 2011
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    Quote Originally Posted by Tiraelina View Post
    Go test it yourself because with that attitude it won't matter what anyone else says. It's not my loss if you get less per limited mining trip, but you only care about gold anyways so it's irrelevent.
    I have tested it myself. I see you're wearing your brass magnet bracelets to prevent arthritis as well. Do you face west when you craft? Only try to HQ on a full moon? Or have you convinced yourself it's a new moon? I'm sure you've realized quite a few of these epiphanies.

    It is actually your loss, to believe there's a difference when none exists. And it's a little more weighty than having less silver ores.

    Makes you look stupid when it turns out that no, dex does not affect spirit dart when you were soooo sure of it.

    Placebo effect: more powerful than any coded stat in the game. It's about time some of these players master this inherent weakness. We all know there are players who can convince themselves of anything. Magic craftsmanship is for quality. Magic craftsmanship is for HQ rate. Face east. Face west. Turn 90 degrees when you fail a lot and you'll succeed. 4-leaf clover is TH3. Millionaire's desk is TH4.

    They're a bunch of blind monkeys. Don't be like that.

    The null hypothesis frees you from the shackles of your own limitations as a human.
    (0)
    Last edited by Peregrine; 04-21-2011 at 05:00 AM.

  9. #19
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I noticed no difference. About what Reika said, i think they used only "physical" attributes because they are the ones that affect primary weapon gathering. INT, MND and PIE are secundary weapon gathering attributes.
    (0)

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    I'm not convinced Physical Stats do anything at all for DoL post patch. I tried to do some BTN with base 17 STR, and I still got the 'fixed' sweet-spot for every single tree I've tried in g4 @ r37 BTN. And I'm not just talking one outing, but every night since the patch. Again, absolutely no deviation in sweet-spots for all of the logs @ their target notch, BASE 17 STR.
    (0)

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