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  1. #1
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Pop condition like FFXI: long timer, lottery, killing placeholder...
    All of these pop conditions are disappearing from XI soon.

    Also, Time wasted waiting for a mob should not dictate an item being more powerful. Difficulty in the actual fight should.

    I'd rather see Cap Level versions of the NM's accessible through a system that you can only get access too by participating in End Game first. With limitations for the total fight. IE 30 Minute Max, Can't change skills while in the arena, no HP/MP regen while in the Arena even when unengaged. Enmity affects the whole arena so casting a cure spell across the field on a team mate will still generate hate if the mob is kited. Etc.

    Then once you kill the mob you get access to a special drop for the person who paid for the fight and a bunch of extra items for the extra participants.

    IE ( http://forum.square-enix.com/ffxiv/t...stion-Gob-Shop )
    (9)
    Last edited by Cairdeas; 04-20-2011 at 11:30 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Cairdeas View Post
    Also, Time wasted waiting for a mob should not dictate an item being more powerful. Difficulty in the actual fight should.
    it's a hard concept for some people to grasp.
    (0)
    Last edited by Chardrizard; 04-20-2011 at 11:40 AM.

  3. #3
    Player
    Laiferr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    137
    Character
    Sor Ivinia
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cairdeas View Post
    Also, Time wasted waiting for a mob should not dictate an item being more powerful. Difficulty in the actual fight should.
    This right here. We don't want the XI system of if you have TH/Flee you stand a better chance. I think the fight should be the important and fun part, not how long you can stare at a screen waiting for something to pop. I like your idea. But I do like the idea of mixing it up and having some quick pops and some longer pops, but only if there was some way to make it very random. I must admit I have this fanciful idea of being able to see this huge dragon flying in the sky that can appear in any zone and there's some way you can summon it down to fight it
    (0)