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  1. #21
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    He was also the battle designer for XI, so remember it hurts his feelings when you diss XI's battle system ; ;. (not saying this post did, just reminding people lol)

    We should keep saying random crap loosely tied to this guys post, so it gets like 300 posts and then they'll for sure look at it, I would like guard/shield questions answered for sure. This post deserved to be read before flame threads lol!!!!
    (0)

  2. #22
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    Join Date
    Mar 2011
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    1,387
    Guard and shield can still work with auto-attack since it's not like Guard stops you from being able to attack.
    (0)

  3. #23
    Player
    Ark_mage2's Avatar
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    Mar 2011
    Location
    Ishgard
    Posts
    194
    Character
    Ezra Guilian
    World
    Gungnir
    Main Class
    Conjurer Lv 32
    I have faith that he has developed the next evolution in RPG battle systems...
    (0)

  4. #24
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by zaviermhigo View Post
    He was also the battle designer for XI, so remember it hurts his feelings when you diss XI's battle system ; ;. (not saying this post did, just reminding people lol)
    No system is perfect, I'm sure he can design something better than XI's system this time.
    (0)

  5. #25
    Player
    Seirra_Lanzce's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    bump for greater justices!
    (1)

  6. #26
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    bump"bump"bump i agree i want to know all that info also
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #27
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Thanks for all of the support...
    (1)

  8. #28
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    Zavier Mhigo
    World
    Hyperion
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    Arcanist Lv 80
    Quote Originally Posted by Arcell View Post
    No system is perfect, I'm sure he can design something better than XI's system this time.
    That was a quote lol, almost verbatim of what he had said in a dev post. He was quoted saying he thought XI's battle system was perfect, so don't quote me saying that lol, go quote him.
    (1)

  9. #29
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Hello adventurers of FFXIV! This is battle lead Akihiko Matsui.

    I would like to take this moment to explain the current plans we have in place.

    First off, once the future battle balance and battle system adjustments take place, we feel that the implementation of auto-attack is quite necessary. Please embrace this as just one of the many necessary revamps needed to create more interesting and strategy rich battles as well as solve the tediousness of having to spam a button.

    With this said, I do not feel that the implementation of auto-attack will solve everything. In other threads there have been many topics coming up about what is going to happen to the stamina gauge and claim system, how classes should have unique qualities and stats, what’s going to happen with monsters, raid dungeons, equipment, etc. I have looked over all of the great number of elements and at the current stage feel that without implementing auto-attack that the future battle system would be impossible.

    Compared to the FFXI auto-attack system, we are thinking about making the auto-attack system for FFXIV have a shorter attack delay. (This has been a heated debate on the forum, and having been lead of FFXI please forgive me for bringing it up as a point of comparison. There is no "better" or "worse" system.)

    The objective here is not to lower the battle difficulty. The main objective here, when thinking about battles rich in strategy, pace, and exhilaration, is instead of having to time regular attacks, we will be preparing situations that require proper timing of abilities, magic, and weapon skills. Following this, weaker enemies are a different story, but we will make sure it’s balanced so you can’t win a fight just by using auto-attack.

    Due to the fact we still have a lot of elements that need to be tested and looked into, it is difficult for me to tell you any more info in great detail, but if you give me some time I will do my best to share the information with you. Thank you!
    I dunno, sounds like he isn't really saying XI's battle system was perfect. And honestly if he really does think there's no way to make such a system any better, he's just not thinking hard enough on it.
    (0)

  10. #30
    Player
    Hikozaemon's Avatar
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    Mar 2011
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    Limsa Lominsa
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    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Nothing was wrong w/ ff11s battle system besides it was lacking just a little more meat(which they have worked hard to add onto the past 3years and done a damn good job). Infact the shield blocking system in ff11 was far superior too ff14s and i hope they change ff14s into the same system. They also need to take a piece of the ws system in ff11 too cus having the same animation for every single ws w/ just shiny effects isnt cutting it at this point and im sure they are aware of this. It will be entertaining when they do add new animations and class only abilites and people start whining they cant use them on all there melee classes/jobs. And as unnatural as it seems to have auto attk spammin my damn finger on 1/2 keys every 3 secs is even more so lame and unnatural. It also hinders players and almost makes them dependant on using voice chat because its damn near impossible in some situations to communicate thru text chat in ff14 while killing a monster/NM. I could type a wall of text in ff11 while fighting a hard HNM(they use to exist lol) on any job usually WHM w/o any probs you just cant do that in ff14.
    (3)

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