Quote Originally Posted by ESAR View Post
There's no reason you need to be able to make 10 times the SP in a group as solo. It would be more reasonable if that range was smaller like a full party of 8 made 3 times the SP.

It should be that every person you grouped up with to fight added a little more SP to your SP/hour gain, not that it over doubles every time.

Right now unless I'm wrong, I can fight a monster on the field (probably in behests or leves as well), solo I will make 200 SP, with a buddy we will kill it in half the time and still make 200SP or with five buddies we will kill it in a second and still make 200SP.
This assumption is wrong.

As your party gets bigger, the amount of SP you get from each mob goes down.

Let's say you can solo a mob and get 200 SP.

If you party up with someone else 5 levels higher or 10 levels lower, and the two of you kill the same mob, you get 200 SP.

If you party with two people who are both with +5/-10 levels, then you'll receive 180 SP.

If you party with three people who are both +5/-10, you'll receive 170 SP.

It continues to scale down to 8 people, when you'll receive 130 SP.

The penalty for partying with people who are not within your level range is even more severe. If you party with one other person who is not within +5/-10 levels, you'll receive 100 SP.

If you party with two people who are not within +5/-10 levels, you'll receive 66 SP.

That continues to scale down until you have 8 people in your party, and if none of them are within +5/-10 levels, you'll receive 26 SP.

So if you're in a party, you actually get less SP per mob. It's just that parties are so much more effective at killing mobs quickly that it's still beneficial.