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  1. #21
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    126
    This is the problem with "Solo play" from the mobs in the field vs behest/leve monsters.

    *monsters in the field have triple the HP as a behest/leve mob. I can solo rank 44-45 leve/behest mobs at level 33 Mar because of how much HP they have. It isn't ideal, but it can be done, I would get crushed by a rank 44-45 non-leve/behest mob due to the fact they have so much more hp thus its a longer fight where I would eventually not be able to keep up healing the damage.

    * 100-150 SP is about the best I can expect from a field monster that I can solo without extreme downtime, this would put the mobs around 5-6 levels above me and will also bring moderate downtime. A leve mob without favor would give the same amount of exp.

    The point is this: at level 33 I can grind for 28 mins which leaves me 2mins to get back to the behest npc spot and get around 2-2.5k exp, I can solo any level 30 Behest for 3k exp.

    At the very best I would be getting around 5.5k exp every 30mins assuming nobody else is queuing up for Behest. Under the best solo conditions thats 10.5k exp an hour, this would increase if there are others in the area doing Behest as well.


    Its not fast but if you're going to level fast at all solo, you need to park yourself where there are mobs and a behest that is easy access from the grinding spot to maximize your sp gains outside of leve's.
    (0)

  2. #22
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ESAR View Post
    Thanks for the comment. After rereading that, it's clear that they are still planning on making this game entertaining for everyone. I'm really intrested to hear what they have planed for this.
    You're welcome.

    I'm very interested too. While I don't expect to have endgame content aimed at soloers, I'm secretly hoping they will break ground and have a thing or two. Besides dailies I mean. It would be really nice if all storyline content was solo optional. Not holding my breath, but one can hope.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  3. #23
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Pay close attention to the new rank indicator they put in. You get a difficulty multiplier on SP/XP for every rank the mob is above you up to 10 ranks higher. You'll need to figure out exactly how high you can go while still making good time on the kills, but it's a great tool to understand what type of multiplier you can get applied to the mobs base SP/XP. The modifer is an additional 20% SP/XP for each rank above you. So you get double SP on +5 ranks and triple SP on +10 ranks.

    I find soloing => +6/7 ranks is usually a happy place for me. If I'm duoing just go for the +9/10s.
    (0)

  4. #24
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    You're over exaggerating. This game is incredibly easy to solo in. The fact that people who group level faster is just how the game was made to be. It was supposed to be "solo friendly" that does not mean you're going to level nearly as fast as people who group. It's an MMO, the genre is built in a way in which you're meant to group up. If the game had a quest system like WoW or Rift I guess I could see why you would assume you could level fast solo but it's not, it's built on a leve system where you can only get a max of 8 leves every 36 hours. This system was made to be solo friendly, which it is, but most of all it was made to give people something to do that only log in for an hour or 2. If you play 4+ hours a day solo the game will not be kind to you.
    (0)

  5. #25
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ESAR View Post
    There's no reason you need to be able to make 10 times the SP in a group as solo. It would be more reasonable if that range was smaller like a full party of 8 made 3 times the SP.

    It should be that every person you grouped up with to fight added a little more SP to your SP/hour gain, not that it over doubles every time.

    Right now unless I'm wrong, I can fight a monster on the field (probably in behests or leves as well), solo I will make 200 SP, with a buddy we will kill it in half the time and still make 200SP or with five buddies we will kill it in a second and still make 200SP.
    This assumption is wrong.

    As your party gets bigger, the amount of SP you get from each mob goes down.

    Let's say you can solo a mob and get 200 SP.

    If you party up with someone else 5 levels higher or 10 levels lower, and the two of you kill the same mob, you get 200 SP.

    If you party with two people who are both with +5/-10 levels, then you'll receive 180 SP.

    If you party with three people who are both +5/-10, you'll receive 170 SP.

    It continues to scale down to 8 people, when you'll receive 130 SP.

    The penalty for partying with people who are not within your level range is even more severe. If you party with one other person who is not within +5/-10 levels, you'll receive 100 SP.

    If you party with two people who are not within +5/-10 levels, you'll receive 66 SP.

    That continues to scale down until you have 8 people in your party, and if none of them are within +5/-10 levels, you'll receive 26 SP.

    So if you're in a party, you actually get less SP per mob. It's just that parties are so much more effective at killing mobs quickly that it's still beneficial.
    (0)

  6. #26
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    OP for a numbers guy you sure don't know much about numbers. Its approximately 1.89 million SP from rank 1 to 50 if you can grind 18k sp per hour for 6 hours a week thats 108k sp per week which barely puts you into surplus sp for each week. At this rate you can hit 50 in about 16 weeks which is a fair amount of time to hit cap rank. This is the slowest form of sp this does not consider that rank 1 to 24 can be done in about 3 hours, not participating in behests, and not doing leves of any kind.

    OP stop crying and get grinding if thats not your cup of tea then this MMO is not for you.
    (0)

  7. #27
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by VydarrTyr View Post
    This assumption is wrong.....So if you're in a party, you actually get less SP per mob. It's just that parties are so much more effective at killing mobs quickly that it's still beneficial.
    Except for if I Leve-link, and that's what this is all about....because Leve-links are so overpowered that why bother to rank up any other way.

    If I leve-link, with GA, on Dunes, with 3 links, everyone in range...I get 125*3*0.5*(3+2)*1.5*0.85 = 1200

    If I solo it, with GA, I get 125*3*1.5 = 563.

    So essentially, by partying I get more than double SP, and I get to kill things faster. Just killing things faster should be incentive enough to party up, or maybe a slight bump 25% above soloing. But 110% bonus is a lil much. I'd like to see soloing kept the same and leve-linking brought down to a lower rate.
    (0)

  8. #28
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    How much solo play do you want in an mmo in my opinion. If you are having a difficulty soloing past r25 it might be time to go party it is an mmo after all. If its below r25 than I totally understand.
    (0)

  9. #29
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Naylia View Post
    Except for if I Leve-link, and that's what this is all about....because Leve-links are so overpowered that why bother to rank up any other way.

    If I leve-link, with GA, on Dunes, with 3 links, everyone in range...I get 125*3*0.5*(3+2)*1.5*0.85 = 1200

    If I solo it, with GA, I get 125*3*1.5 = 563.

    So essentially, by partying I get more than double SP, and I get to kill things faster. Just killing things faster should be incentive enough to party up, or maybe a slight bump 25% above soloing. But 110% bonus is a lil much. I'd like to see soloing kept the same and leve-linking brought down to a lower rate.
    Well, I thought this was about solo play, and not leve linking. After all, that is what the title and OP were about. But we can discuss both.

    Sorry, I can't verify your math, because I don't know what all those numbers mean (because I'm dumb). But I assume your math is correct and you get a little more than double the SP from linking 4 leves. That sounds about right.

    Yes, leve linking can create some big numbers for individual mobs. But keep in mind that, if you're running a leve with 3 links, you're running 4 leves, not 1. If you leve link, you get to save time by doing all 4 leves at once, but you also only get 50% of the SP you'd get if you ran the other 3 leves separately.

    So leve linking is a little deceptive in that it makes it look like you're putting up huge numbers. But just like with the party size penalty, the numbers you actually get are relatively small compared to what you'd get if you did them each solo. When you combine the party size penalty (85% for a party of four) and the penalty for linking instead of running the leve separately (50%), you get 42.5% of what you'd otherwise get.

    Leve linking allows you to save time. But you don't earn more SP. You actually earn less.
    (0)

  10. #30
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    yea linked leves dont give 100% extra sp, they actually give 60% more. Time saver, not SP increaser.
    (0)

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