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  1. #481
    Player
    Join Date
    Mar 2011
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    1,651
    Just give the NM hunters vouchers to their local casinos. That's where they're going to end up for the rest of their lives anyway. Losing life hours for small shots at things is an addiction, not entertainment.
    (9)

  2. #482
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Abriael View Post
    In FFXIV with the shorter respawn times, complete strangers team up, chat amicably and make new friends, sharing loot and fun.

    It's absolutely obvious which option is better for the community. I shouldn't even need to explain it.
    This is exactly the experience I've had and it's been great. So far my drop rate is 0 , but every time I have tracked down an NM and been on my own, and said "Hi, can I join one of the groups?", people are always happy to let me join up and share in the chance at loot and send me an invite to join right away and we all have a good time chatting and fighting.
    (4)

  3. #483
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Clydey View Post
    FFXI functioned absolutely fine without this utopian existence you speak of.
    With "absolutely fine", you mean endless bickering and growing hate between linkshells and single players that happened to hunt the same stuff?

    Even the Japanese players in FFXIV are a lot more friendly and sharing. There's a reason for that.
    It's called "cooperative game".
    (6)

  4. #484
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    We do not train to be merciful here. Mercy is for the weak. Here, in the streets, in competition: A man confronts you, he is the enemy. An enemy deserves no mercy.
    Sorry. Couldn't resist.



    You may resume your disorder.
    (0)

  5. #485
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Clydey View Post
    I actually disagree with this. Obviously we could do without all the MPKing and such nonsense. Those issues can be addressed. However, I do value the sort of competition we saw in XI. It can lead to unsavoury incidents, but for me the positives outweighed the negatives. I particularly enjoyed the competition between linkshells. That was a huge selling point for me.
    It's what the top dog ls's live for, and you're in one of the most well known. Again it's a matter of personal preference. Personally I'm more of a social player, and I hate confrontation. I'm all for self improvement, but I always gritted my teeth dealing with the competitive scene. I do not mean to be too insulting by generalizing, but my experience the competitive scene involved alot of players who would criticize other's behind their backs over offering to help them improve themselves. Then again I'm a self admited white knight by nature.

    I'm all for a challenge as far as nm's and gear goes, but I'd rather not see a segregation in the playerbase like what used to exist in xi. i.e. "Player (...) is godlike because player (...) rolls with linkshell (...) which knows all the ToDs and has the means to outclaim and kill nm (...) with ease and does so on a daily basis"
    (2)
    Last edited by CrystalWeapon; 04-20-2011 at 04:46 AM.

  6. #486
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by CrystalWeapon View Post
    It's what the top dog ls's live for, and you're in one of the most well known. Again it's a matter of personal preference. Personally I'm more of a social player, and I hate confrontation. I'm all for self improvement, but I always gritted my teeth dealing with the competitive scene. I do not mean to be too insulting by generalizing, but my experience the competitive scene involved alot of players who would criticize other's behind their backs over offering to help them improve themselves. Then again I'm a self admited white knight by nature.

    I'm all for a challenge as far as nm's and gear goes, but I'd rather not see a segregation in the playerbase like what used to exist in xi. i.e. "Player (...) is godlike because player (...) rolls with linkshell (...) which knows all the ToDs and has the means to outclaim and kill nm (...) with ease and does so on a daily basis"
    I would like to see a balance. I certainly don't want people excluded simply because of the competition aspect. Ideally, you would cater to everyone. I would certainly be open to new ideas and whatever compromises there are. What I wouldn't want is for one camp to get everything they want to the exclusion of another, whether it be those who share my view or those who share yours.
    (0)

  7. #487
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Clydey View Post
    I would like to see a balance. I certainly don't want people excluded simply because of the competition aspect. Ideally, you would cater to everyone. I would certainly be open to new ideas and whatever compromises there are. What I wouldn't want is for one camp to get everything they want to the exclusion of another, whether it be those who share my view or those who share yours.
    Agreed.

    Regardless with what SE comes up with though, I'm sure there will be bitching on an epic level.

    Kind of hard to come up with something that would please a majority of the people on both sides though. The only things I could come up with would be if they did increase timers on new higher lv nms would be a system kind of like xi's bcnms. Another thought would be something like mentioned before, have a hunt system that would spawn a nm specific to the party that engaged on the hunt somewheres in the feild. Just make it so the timed nm has a higher droprate, due to it's difficulty to claim.
    (0)

  8. #488
    Player
    Godking's Avatar
    Join Date
    Apr 2011
    Posts
    159
    Character
    Vector Arrow
    World
    Excalibur
    Main Class
    Archer Lv 50
    I agree that the respawn time is a bit ridiculous, but as many pages have said this is for lower level people. My LS decided to go kill a NM at the proper level range and it took quite a bit of time to kill. The drop rates are horrible as it so just imagine taking 20 minutes to kill it at a proper level and no drops. It's going to take them longer to get it. Who cares if you're going to out level it in a couple of levels: it's for fun purposes. Lower levels know by now there's no point rushing to 50 since there's no end-game content yet.

    And those who compared WoW to FFXIV in their post are just plain moronic.
    (1)

  9. #489
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Clydey View Post
    FFXI functioned absolutely fine without this utopian existence you speak of.
    No. It did not.
    (0)

  10. #490
    Player

    Join Date
    Mar 2011
    Posts
    148
    I think those mini NM's are good, for what they are. It's really just more content for middle lvl range players, fast re-spawn, it's also good, it took my pt (few 50lvl) a while to get drop's for alt's etc, so for 20-30 lvl players it's still some challenge.

    However (I don't know if this was mentioned before) it would be cool if they could have different colours, than normal mob's maybe??
    (1)

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