

I'm sorry, but I think you may have mistaken me for another poster.@Sorel enough with the unique snowflakes bull???? not everyone else thinks that way so stop using it that way.
how many god dam time i have to say they could make a bcnm version with a good drop rate that is a non rare,ex version then hardcore players would go for the rare,ex version which at the end it the dam same item so both get what they want. they can even do it so ls don't make mess up rules that you can't get the item you want yourself they can even make it as low as 2-3 members.
So enough with the complaining ppl and stop with the snowflake thing it's really rude -.-
I don't use terms like "snowflake", and I never actually complained about anything. I just offered an opinion, then asked another poster (Visch, I think) to clarify their opinion.
It does if you have to do 100 BCNM type of battles until you can get the final item.I'm completely fine with an instanced version available of the same encounter (could even make it a bit more challenging) for the same item, even keeping the drop rate the same between the two, hey i'm all for it. What surprises me is Visch, who wants to be completely unique in the game, agrees with an option to allow people to get the same gear without the same "effort" it takes to stand there waiting on a pop. This option (while I highly approve) still doesn't keep that gear "rare".
It is really simple to make challenge without time sinks and/or repetition(grind), or at least a grind that is a bit more enjoyable (than killing same thin over and over and over,,,)
Im all about hardcore play, im completely against ground kings HNM pop mechanics.Zillions of ways to make gear "rare"
Last edited by Zkieve; 04-20-2011 at 12:15 AM.
QFT. No one asked for things to be "handed to them", create challenging content, not time sinks that encourage you to not play while you wait for a pop.I'm not hardcore or casual, no need for labels here.
Something can be challenging and take time, that's fine. The amount of time however is the problem. If something takes 3+ hours to do, that's fine as long as I'm not waiting and sitting doing absolutely nothing. If the drop rate on something is low, that's fine as long as I can try again within a reasonable amount of time. I'm okay with instanced dungeons with NM bosses doing lockouts or something, that's completely fine. I only have so much time to play on some days, I don't want to spend all of it sitting around doing nothing. I'd rather be playing and powering through challenging content.
The only reason you would have to do 100 BCNM's is if you have piss poor luck with drop rates. You could very easily have the same piss poor luck with the current NM setup, probably even moreso since drops rates have been abysmal (which is fine) since BCNM's were usually a more challenging encounter. I'm all for BCNM's though if SE wanted to create long time sinks to the current NM's.
Last edited by Sojiro; 04-20-2011 at 12:21 AM.
No you missed the point or i guess i didn't explain myself correctly.The only reason you would have to do 100 BCNM's is if you have piss poor luck with drop rates. You could very easily have the same piss poor luck with the current NM setup, probably even moreso since drops rates have been abysmal (which is fine). I'm all for BCNM't though if SE wanted to create long time sinks to the current NM's.
Think nyzul style , or chaine of events were you need the gear from X to beat Y.
Not repeat to no end until you get the drop, is not what i meant.
Last edited by Zkieve; 04-20-2011 at 12:23 AM.



It's nice to know that there are people out there more concerned with preventing other people from getting the same items as them, than making a good game, enjoyable for everyone.
If a fight is truly challenging, it'll take most people quite a lot more than 15 minutes to win it (not to mention the fact that they possibly have to kill the mob more than once to get any drop, and to get sufficent drops in the group). And if people can defeat a challenging mob, then they deserve the reward. That's all there's to it.I whole point is that the gear is rare no matter what level you are. The point of an NM is you have to actually try for more than 15 minutes to get something not just roll up and have a "challenging fight" and get it.
Being able/willing to waste more time than other players is simply not an indication of merit, and there's no reason to reward it more than it already it.
Last edited by Abriael; 04-20-2011 at 12:31 AM.
What you just said is that you'd rather none of those people get the best items, level up to max, and do raids if they play less than 3 hours a day than to not have your personal game.Edit:Nvm waste of my time to fight with players that have a way diff mind set so better of del what i said.
So like most of you want a mmo you can log in play 3hours get best item in game and level up to max and do raids/endgame in less then 2hours. But at the end you have to deal with point system which would take you months to get any giving item but i guess they can fix that but making the drop rate high and everyone can have it within 3-4days of doing it -.-
i can't believe some of you post but w/e i guess that players are now at daysi guess i become a casual type player.
So...bye.



Maybe the other R50's will stop whining now...Greetings, fellow adventurers!
As some of you have mentioned, the notorious monsters that were added on Patch 1.17 are designed for mid-rank players. So for those of you who have already reached to a higher rank, they may feel less of a challenge.
However we are planning to introduce new notorious monsters with more devastating strength and a complete new look in the future. We will give you an update once more details become available so please look forward to it!
yea not likely
That's your point, because that's the only point you're actually better than anyone at. It's pretty clear that the only reason you figured this was because FFXI made the mistake of telling you that from years 2-4. Nevermind that FFXI's spent the last four years apologizing for catering to players like you with ridiculously time-wasting weedouts.
The point's not rarity. The point is entertaining content. To you, entertaining is making yourself feel good about how you look compared to others at all costs.
And that's just not very relevant. Content aimed at you is a mistake. Was a mistake. They don't even make it any more. Because whoops. Kinda got entertainment confused with ratracing.


OK. I think I finally understand where Visch is coming from in his argument. It's not so much the NM combat or the waiting for the combat, it's the rarity and inherent value of the spoils from that combat.
In that case, I think we are trying to have one argument over two closely related, but different things.One is about how often you get to participate in NM combat. The other is about how rare the spoils from NM combats are.
- NM Item Drops (Equipment Issue)
- NM Combat Access (Content Issue)
Some players are arguing that the respawn time should be relatively short to allow for everyone to be able to participate in NM "content". The drops are a secondary motivator for fighting the NM.
Some players are arguing to increase the respawn time in order to statistically make the drops less available to players and thus increase their rarity and value. The actual combat is a secondary motivator for fighting the NM.
To reiterate, I do believe that 3-5 minutes is too short. But I also believe 3 hours is too long, in my opinion.
However the case, I do believe I am beginning to understand some of the arguments being made.
Aiming for compromise is dumb. Nobody has stated why 3-5mins is "too short". Except "its too short" and perhaps "too extreme change from XI", to which I reply, who cares? If there is no proper argument for the cooldown it should not be changed in any way. "I can't deal with this massive of a change without getting a seizure" is not a proper argument.
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