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  1. #11
    Player

    Join Date
    Feb 2013
    Posts
    10
    I think ffxiv 1.0 at release is a great example of a game trying to be too different for its own good. Oh... other games have auction houses that are easy and convenient to use? well we want to be different and create an overly complicated system with tons of problems that we don't have solutions to.

    As one of the OP said, people are obsessed with "unique" and different", but at the end of the day, certain things work for these kind of games, and certain things don't. Use the things that work, add a little FF flavor, and enjoy.
    (0)

  2. #12
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    The fact that it doesn't try to be unique in one way and fail in every other aspect.
    (1)

  3. #13
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    (0)

  4. #14
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    well you see the best thing about FFXIV ARR IS

    (0)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  5. #15
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SkyeWindbinder View Post
    This /10chars.
    (0)

  6. #16
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Nothing substantial yet. It's pretty generic.

    If there isn't anything, I probably won't bother beyond a few months. I'm just not interested in playing the same MMO's I've been trying for years. But It's only at the beta stage so far and a good chunk of the content still isn't available so I'll give it the benefit of a doubt.

    XIV's failure wasn't from its original ideas. It was the lack of endgame, basic content, and overly simplistic level design.

    Quote Originally Posted by SkyeWindbinder View Post
    I'm getting sick of seeing this. The guy isn't even saying the game's in trouble. He's asking a basic and totally reasonable question.
    (3)
    Last edited by Gramul; 02-26-2013 at 05:37 PM.

  7. #17
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gramul View Post
    Nothing substantial yet. It's pretty generic.

    If there isn't anything, I probably won't bother beyond a few months. I'm just not interested in playing the same MMO's I've been trying for years. But It's only at the beta stage so far and a good chunk of the content still isn't available so I'll give it the benefit of a doubt.

    XIV's failure wasn't from its original ideas. It was the lack of endgame, basic content, and overly simplistic level design.



    I'm getting sick of seeing this. The guy isn't even saying the game's in trouble. He's asking a basic and totally reasonable question.
    I really don't understand all the hate for ARR. It still has all the Final Fantasy themes, chocobos, moogles, story, the familiar races that were in FFXI. A lot of people bought this game because it was a Final Fantasy game and they are Final Fantasy fans. All the story and lore that type of stuff will still be in the game I am sure. Last time I checked the only Final Fantasy themed MMO was FFXI. ARR looks a lot different then other MMOs. The characters and style in the game look nothing like Tera, WoW, Star Wars or any other recent mmo.

    They are trying to clean up the game's systems to bring it up to the standard of what a mmo should be and how is this a bad thing?
    (1)

  8. #18
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    632
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 100
    For me, the story and graphic design is what makes it unique.

    I don't even really care if it's a WoW clone with good graphics, because quite frankly, I enjoyed vanilla WoW for a couple of years.
    (0)

  9. #19
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Of the things mentioned, going to go with:
    • Materia: Simultaneously adding in-depth customization and taking gear back out of the economy so it isn't flooded.
    • Class system: How often can you freely switch between classes, let alone variations of the same class?
    • Crafting/Gathering: We can actually feel like craftsmen, and it makes us more sympathetic to the woes of the craftsmen NPCs. I honestly consider my character a Botanist first and a Crafter second, with no particular focus in the war/magic classes.
    • Attention to Detail: I don't know if many other MMOs have such intricate lore, but I can tell you that things like the Roegadyn naming system and the varied backstories between subraces (Keeper of the Moon/Seeker of the Sun for instance) make the characters, how players perceive themselves, and how we feel about our place in the world much more complex. I've noticed WoW doesn't take itself half as seriously as it should. "Let's add a Kung Fu Panda expansion because we can!"
    • Final Fantasy Setting: This is something I've brought up before, too. There are many of us here that aren't playing it because it's an MMO, we're playing it because it's a Final Fantasy. Among other things, it's a chance to see enemies like the Malboro or Shiva in HD and on a much bigger and more intimidating scale than any offline game can offer, and in some cases even XI. It's also a chance to further identify with a given role (WHM, WAR, DRG, etc.) and maybe thence grow closer to other characters in the 25-y-o series.

    Forgot to mention, the degree of communication between Yoshida and the fan community is really impressive. Do other MMOs have as many producer letters, let alone live letters? Yoshida has a real presence that's felt by all but the newest players.
    (2)
    Last edited by Yrusama; 02-26-2013 at 07:17 PM.
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  10. #20
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    The job system is pretty much unique.
    (0)

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