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  1. #21
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Zumi View Post
    I really don't understand all the hate for ARR. It still has all the Final Fantasy themes, chocobos, moogles, story, the familiar races that were in FFXI. A lot of people bought this game because it was a Final Fantasy game and they are Final Fantasy fans. All the story and lore that type of stuff will still be in the game I am sure. Last time I checked the only Final Fantasy themed MMO was FFXI. ARR looks a lot different then other MMOs. The characters and style in the game look nothing like Tera, WoW, Star Wars or any other recent mmo.

    They are trying to clean up the game's systems to bring it up to the standard of what a mmo should be and how is this a bad thing?
    1.0 had all the Final Fantasy things too.

    It doesn't matter what style it puts itself in. What fresh coat of paint it wears, what story it tells. It's the same game I've been playing for a decade and often for free. The same games that have long been forgotten by most.

    Some people, myself included, are just sick of the MMO standard. We find it boring. The rush to endgame, the painfully generic quests, the action spamming, the dungeon rush instancing. It's all just so mechanical and bureaucratic. It feels like no life to the progression. It's all just systematized for the sake of convenience and that's very offputing to me.

    Now it may not be totally true from what little I could experience of XI (only ever just got beyond a chocobo license but experienced a great deal within that frame), but it never felt that way to me. Nothing was ever so obvious. I had to rely on exploration or talking with the comunity to figure things out. The quests didn't exactly lead me down a path to various hubs. They where hidden through the cities and required you to do all sorts of crazy stuff. It didn't always demand you solve it one way or another. Girl wants a ring? Buy one, find one from a drop, trade it with a friend or craft it yourself. It just told you what it wanted and it was up to you and your company to figure it out. Here you have to investigate one certain spot and kill a specific foe to get it to drop the ring specific to the quest. XI at the start just felt so much more...free I guess?

    Now, I never made it to endgame, so I can't vouch for that. But the MMO's these days seem to want to string it all in a convenient line for you to follow till the end and while you're free to stray from that line, you won't find much outside of it.

    Who knows. Maybe I'm just being nostalgic. Maybe it's all flip flopped and the freedom (or at least illusion thereof) comes at the endgame now. In any case, I can't summon any more emotion beyond curiosity at this point.
    (7)

  2. #22
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    632
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gramul View Post
    1.0 had all the Final Fantasy things too.

    It doesn't matter what style it puts itself in. What fresh coat of paint it wears, what story it tells. It's the same game I've been playing for a decade and often for free. The same games that have long been forgotten by most.

    Some people, myself included, are just sick of the MMO standard. We find it boring. The rush to endgame, the painfully generic quests, the action spamming, the dungeon rush instancing. It's all just so mechanical and bureaucratic. It feels like no life to the progression. It's all just systematized for the sake of convenience and that's very offputing to me.

    Now it may not be totally true from what little I could experience of XI (only ever just got beyond a chocobo license but experienced a great deal within that frame), but it never felt that way to me. Nothing was ever so obvious. I had to rely on exploration or talking with the comunity to figure things out. The quests didn't exactly lead me down a path to various hubs. They where hidden through the cities and required you to do all sorts of crazy stuff. It didn't always demand you solve it one way or another. Girl wants a ring? Buy one, find one from a drop, trade it with a friend or craft it yourself. It just told you what it wanted and it was up to you and your company to figure it out. Here you have to investigate one certain spot and kill a specific foe to get it to drop the ring specific to the quest. XI at the start just felt so much more...free I guess?

    Now, I never made it to endgame, so I can't vouch for that. But the MMO's these days seem to want to string it all in a convenient line for you to follow till the end and while you're free to stray from that line, you won't find much outside of it.

    Who knows. Maybe I'm just being nostalgic. Maybe it's all flip flopped and the freedom (or at least illusion thereof) comes at the endgame now. In any case, I can't summon any more emotion beyond curiosity at this point.
    Being a player of MMOs for many years, I too prefer the old school (some would say hardcore) MMOs like EverQuest, Dark Age of Camelot and FFXI, and even the early years of WoW. I actually still play FFXI (started a new character not long ago), and even though they've made that a lot easier these days, I'm still enjoying it, and mostly play it to see some of the content I haven't been able to see yet.

    That said though, you can't compare current generation MMOs with the MMOs of old. Development cost has risen substantially over the years because people keeping expecting (demanding in certain cases) superior graphics and details, huge zones, more and more content etc. etc. To put it into perspective, the original Dark Age of Camelot was made by a team of about 25 people in 18 months on a 2.5 million dollar budget. SWtOR is said to have had a budget of around 150-200 million dollar. Obviously, the new MMOs need to sell more in order to make any profit, and the 50k subscribers that would've once been considered a healthy MMO just doesn't cut it anymore.

    While there are quite a few people who'd play an old school MMO, it's unlikely they'd settle for old school MMO graphics. If they did, they'd still be playing the old MMOs

    What I would like to see though, is 1 or 2 servers set up with a more old school ruleset, where levelling is part of the game and not just a rush to get to end game. However, it would likely require devs to design the game in a way that allows the ruleset, and isn't something that can be put in easily after a game has been designed.
    (1)

  3. #23
    Player
    Saburo's Avatar
    Join Date
    Jul 2011
    Posts
    34
    Character
    Kaza Dawnfox
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    It's a JRPG. That's unique enough for me.
    (0)

  4. #24
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Saburo View Post
    It's a JRPG. That's unique enough for me.
    *gasp* JRPG!? The scourge of The Gods!
    (0)

  5. #25
    Player
    IloveYouPumpkin's Avatar
    Join Date
    May 2012
    Posts
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Gramul View Post
    Who knows. Maybe I'm just being nostalgic.
    No. So-called 'modern' MMO's are bad. That's the truth, don't doubt yourself and think otherwise.
    (3)

  6. #26
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    I kinda always thought what made FF MMOs unique was that you had to group up to level up.

    I'm not sure how this will work with 2.0's question although if I recall there are a limited number of quests and our characters will be leveling more than one class.

    I'm asuming we'll be forced to attend leves, FATEs, dungeons or exp parties.
    We'll see
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  7. #27
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zumi View Post
    I really don't understand all the hate for ARR. It still has all the Final Fantasy themes, chocobos, moogles, story, the familiar races that were in FFXI. A lot of people bought this game because it was a Final Fantasy game and they are Final Fantasy fans.
    Yeah, I'm pretty sure most people didn't come into this game embracing the ideas of the fatigue/surplus system and having to form an alliance to bash on Efts to *maybe* get skill points.
    (0)

  8. #28
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by IloveYouPumpkin View Post
    No. So-called 'modern' MMO's are bad. That's the truth, don't doubt yourself and think otherwise.
    Or *gasp* they're just not for you.
    (0)

  9. #29
    Player
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    648
    What makes FF unique is quite a lot of things which SE have failed to even implement..lol.

    Things like the steampunk, machina type world, with tech and armor/swords/magic.
    I can't stress this enough..

    "No more knights of Camelot nonsense, this is FF"
    No more, "Though doth thee hither" BS.

    It makes the game feel like a cruddy knock off.

    FF has spunk, attitude, lore.. More of which I hope to see in ARR..
    No more of this knights of camelot nonsense..

    If one person says "Who, doth, though, thee, hither" to me..
    I swear I will hack the game and virtually beat them, until they talk like someone from a real final fantasy world..
    XD
    (2)

  10. #30
    Player

    Join Date
    Feb 2013
    Location
    Gridania was starting city. Migrated to Limsa Laminsa
    Posts
    2
    In the end, what separates FF from all the other games will be its new first impression and the experience.

    Haha... this comment made me laugh...
    "What makes FF unique is quite a lot of things which SE have failed to even implement..lol."
    -Solace

    Or things that are taken out... I still dont dunderstand why the /Meh was taken out.
    (0)
    Last edited by Keiyoshi; 02-27-2013 at 02:17 AM. Reason: Wanted to comment on a fellow members comment.
    Success is based off a constant push of positive actions. It’s only granted to people who work hard, listen and learn from the mistakes of themselves or others; they don’t quit. To give up means to take a break, to quit means to pass off to someone else. To achieve second place means you were the first person to lose.

    - Keiyoshi

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