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  1. #1
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by Cairdeas View Post
    I like the idea, with one suggestion if it hasn't already been made. To attack the NM you have to have engaged his lair and tracked him down first, If not he doesn't even phase into the game world for you, though his older tracks would. Once you touch his lair he can be seen when you catch up to him but not before.
    I guess that would probably make it more fun, even if slightly less realistic.
    (0)

  2. #2
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by gifthorse View Post
    I guess that would probably make it more fun, even if slightly less realistic.
    It would prevent the mob from getting ganked by someone who isn't participating in the "hunting mechanic."
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Cairdeas View Post
    It would prevent the mob from getting ganked by someone who isn't participating in the "hunting mechanic."
    True, but we would lose the effect of non-hunter passerby players of being able to tip off hunting players on where the roaming NM went ... or to join in the hunt/posse/angry mob with pitchforks.

    I added "posse" and "angry mob" because no one says what you hunt has to be an animal or monster. It could be an escaped prisoner, or a kidnapped victim. There are interesting possibilities.

    Regardless, I like the core idea very very much. If SE can implement it, it would be a win-win as it would do two things.
    1. Give players with the time and skill something to accomplish.
    2. Make Eorzea feel more alive and dynamic for everyone playing.
    (0)